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Patch v13.45

The Sapling · Community Announcements · February 14, 2026

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Major simulation change


If an animal is in a location that contains food, it will no longer leave that location until all food is gone (except plankton, which requires swimming through). This makes it a lot easier to keep various animals alive, addressing a recurring complaint... but also leads to crowded environment (and, following that, possibly low FPS) more quickly.

Thanks Luka159, Generaldisblief, Wind_kaffee!

Various changes to make the simulation easier to understand





Animation fixes





Fixes for terrain textures





Misc





I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].

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