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Game Update! (v0.4.10)

Emberward · Community Announcements · February 12, 2026

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New Update!

Finally!! The feature that's been stressing me out the most is done!

This update…I'd say about 90% of the time went into controller support. Since Emberward's demo launch, a lot of players have been asking about it. But if every time I add something new I also have to make sure controller support works perfectly, it would make development way more time-consuming and harder to iterate on quickly. So I decided to wait until we're closer to 1.0 and handle it all at once.

Which means…after two years of stacking up hundreds of UI elements and game objects, it basically turned into development hell 💀. But I'm really happy I was able to keep my promise and add it to the game! This is my first time implementing full controller support. I've looked at how a bunch of other games handle it, but I'm sure there are still things I missed or weird edge cases I didn't think of. So if you try it out and run into anything strange, or have suggestions, please leave a comment below.

This update also adds five new towers. Originally, I planned to save them for the next patch, but it felt weird to release an update that only added controller support. So I spent a bit more time adding something new to play with. I've seen some feedback from players asking for more ways to deal with fast enemies, so part of the new tower mechanics this time are related to enemy movement speed. You might need to think more carefully about your maze layout and enemy paths when using them, but if used well, they can be really effective against fast monsters!

That's all! Hope you enjoy the update!

- Refi


New Features

Controller support

Towers

Game adjustments

Bug fixes

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