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Early Access Feature Update #9.7 - 'Tis But A Scratch
BRUTALISTICK VR · Community Announcements · February 09, 2026
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Changelog:
[Gore]
- Bullet holes, slash wounds and blunt trauma now have gore textures in addition to blood
- Wounds are now dynamic and not decal based
- Blood on bodies and the environment can receive more details (no longer completely bloody or not bloody at all but has blending instead)
- Gore and blood textures don't disappear from body parts after dismembering
- Improved blood puffs (now also receives lighting)
- Custom blood color is now applied to gore and particles as well
- Slashing now causes directional blood sprays
- Improved blood textures to take advantage of the more detailed shaders
[Features]
- Improved and more dynamic slashing (feels more impactful and controlled)
[Changes]
- Changing blood color is now reflected in real time (no need to reload the level)
- Changed the way slashing damage is calculated (now depends on the length, strength and velocity of the slash)
[Weapons]
- Added a Scimitar
- Added a Naginata
[Performance]
- Improved blood painting performance
- Improved performance of firearms that aren't currently active in the scene
- Removed the ability of dismembered body parts to receive new blood stains which improves dismemberment performance and reduces VRAM usage
[Fixes]
- Fixed force grabbing disabling hands from time to time
- Fixed disabling armor in sandbox mode
- Fixed modded bolt-actions
- Fixed impact sounds for modded weapons, props, and maps
- Fixed dismembered hands with melee weapons continuing to swing (fly) at you
- Objects that don't have an impact sound tag applied should now rely on fallback tags (hopefully no more silent impacts)
[Hotfixes]
- Fixed pointy zombies
- Fixed prop and map loading
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