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AI Rework - Beta Progress and Update

ICBM: Escalation · Community Announcements · February 09, 2026

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Big thank you to everyone who participated in Beta 1, and especially to those who sent in saved games to illustrate different issues. Saved games are extremely important for us - they’re often the only way to truly see and understand what’s going on. Screenshots or videos usually give very little insight into the actual cause of a problem, which makes them much less helpful.

Reminder: the best way to send a saved game

  1. Zoom in so the “problem” is centered on your screen. This makes it much easier for us to spot later.

  2. Press Esc → Save, and create a new save with a sensible name. Please don’t overwrite an existing save.

  3. Go to Documents → My Games → ICBM-Escalation → SAVES.

  4. Find the save folder with the highest number in its name (e.g. SAVE12, SAVE43, etc.).

  5. Compress this folder into an archive (zip, rar - anything works).

  6. Post the archive along with a description of the problem on the game’s Discord server - or email it to vufnarovsky at gmail.

Thanks in advance!

What’s new in Beta 2

Beta 1 was focused on testing the AI’s conventional invasion/defense mechanics and how it handles military build-up. For this purpose, AI aggressiveness was set to the maximum, which resulted in very dynamic - and often chaotic - gameplay.

In Beta 2, AI aggressiveness is set to a normal level. You can now expect longer periods of armed neutrality from AI factions - don’t expect massive invasions or rapid land grabs immediately after the peace timer expires.

That said, the AI does not underestimate threats. If you attempt an invasion, it will respond accordingly. This also doesn’t mean the AI will remain peaceful forever. Investing all your points into technology from the very start to create an early tech gap can still backfire (and this is actually something worth testing).

In Beta 1, the AI was also prone to attacking its allies and was overly eager to attack factions it didn’t even share land borders with. Beta 2 significantly tones this behavior down.

Note: if you want to bring the AI aggressiveness to the same level as in Beta 1, check the “Aggressive AI” setting when starting a new game.

Fixes based on your reports

Thanks to your feedback, a number of issues were found and fixed, including:

Overall, Beta 2 should offer a noticeably different playstyle, with more sensible diplomacy and a more deliberate build-up before conflicts truly unfold.

Looking ahead to Beta 3, the focus will shift to the nuclear side of the game - both warfare and diplomacy. Performance will also be a major priority, especially reducing late-game “stuttering” caused by AI logistics calculations, as well as improving performance in general when large numbers of units are present on the map.

Thank you once again for your support!

Changelog:

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