⚜ SteamCozy

Home / News / The Sapling

Patch v13.44

The Sapling · Community Announcements · February 03, 2026

Read the original on Steam ↗

Overhauled optimization mechanism that decides which 3D models to show



Building procedural 3D models on the fly is expensive; on most modern hardware, showing an accurate model for each plant and animal in realtime is not feasbile. Therefore, as an optimization mechanic, until now only populous species got their own models, which was an acceptable approximation for some time. However, ever since I made a change to how speciation works a few years back, causing many more species, a lot of players noticed this optimization mechanism partly ruined the gameplay experience for them. The revised speciation patch two weeks ago, which significantly decreases the number of species, was already a first phase to fix this problem. This week, I take it a step further and introduce a revision to the mechanism itself.

In this new approach, the game will still prebuild the most populous species; the main difference is what happens if the species model is NOT available. Before, it would default to the most used species. Now, instead, it will use a so-called 'library profile', which is a summary of the most important bodyparts. For animals, this entails which eyes, mouth and limb the animal has. If an animal with a similar profile is available, it will be used. Otherwise, the game will quickly create it from scratch and store it for later.

Changes to animal mutation





Made it easier to keep your species alive





Started a project aimed at making the simulation easier to understand





Misc





I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].

The Sapling MORE ON STEAMCOZYThe Sapling 89.8% positive · 1,494 reviews Price tracking · player charts · similar games →