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[2.0.3] Southern Tunisia, Better Performance, New Vehicles, Animations & More!

Easy Red 2 · Community Announcements · January 22, 2026

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Hello again everyone!

This is a very important patch introducing a whole new full-length campaign, adding new content, and fixing various issues of previous patches.

New Features:

Fixes and Improvements:

Below are a selection of images highlighting some of the new content, changes, and improvements introduced with this update. In order of appearance: New Stuka camos, new AS-42 Metropolitana and Sahariana, Willys Jeep reworked models, a showcase of some of the various aircraft given a new dynamic camo system, two slides of some of the bayonets added/reworked, and finally the new Tunisian Mosque.

South Tunisia

The long-awaited Southern Tunisia campaign is finally here. Experience the semi-arid deserts of Tunisia and experience possibly the most iconic American defeat in the early stages of world war 2— the Battle of Kasserine Pass.

Southern Tunisia features harsh landscapes not seen before in Easy Red 2. Here, various desert towns, coastal cities, open terrain and specific key defensive points host the locations of some of the most intense operations of the North African campaign. Here you'll act in engagement dynamics not officially depicted in Easy Red 2 before, including mass scale armored combat and two wave defense missions, all inspired by historical engagements that occurred.

The new Tunisia: Southern Operations campaign follows the final Axis offensive of North Africa, hosting a prologue of the American paratrooper raid on Gafsa in 1942, but truly beginning with Operation Frühlingswind, where German forces assaulted unprepared and inexperienced Allied defenses in effort to dislodge their rising presence in the region. The earliest stages of the in-game campaign features the Axis assaults on Faid Pass, Sidi Bou Zid, Kasserine Pass, Sbeitla, Sbiba, Tebessa, and decisive hold-of-the-line at Thala.

After this, experience the Axis attempt to delay an assault on the Mareth Line to the south, encompassing the Battle of Medenine and the later Operation Pugilist and Supercharge II where English, New Zealander, French, and other Commonwealth forces encircled the historic line. Shortly after this encirclement, Allied forces retake lost ground, and with the hard-fought Battle of Wadi Akarit they force Axis forces an all-out-retreat along the coast to Northern Tunisia and the Enfidaville line, leading the events of the Northern Tunisia campaign.

Set across the desert plains, mountain passes, fortified lines, and strategic towns in whatever contraption of war of your choice. This campaign emphasizes mobile warfare, combined arms combat, and harsh environmental conditions that defined the North African theater.

Performance and Stability Fixes

This update includes a broad set of optimizations aimed at improving overall stability, editor reliability, and gameplay smoothness across all platforms — with special attention to low-end devices and consoles.

Overall, these changes result in smoother gameplay, fewer interruptions, improved editor reliability, and better performance consistency, especially on lower-end systems and consoles.

Coming Up...

Now we're full-speed ahead on the upcoming Hungarian DLC, featuring the siege of Budapest and battles at Lake Balaton in March of 1945. You'll be sure to get further previews of it here in the coming months as we develop it further, and you get get ahead of these Steam posts by being up-to-date with the work in progress page in our official Discord Server!

Check out the Shanghai-Nanking DLC if you haven’t yet!

In Easy Red 2: Shanghai-Nanking, you fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

[dynamiclink href="https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/"]

We also have many new features and content planned to come in next many months!

Hungarian campaign, dynamically deployable MGs and mortars, the ability to reconstruct destroyed defenses and sandbag walls, and much more.

You can read about all of our plans on our new Roadmap here:

[dynamiclink href="https://store.steampowered.com/news/app/1324780/view/753916171125786050"]Thank you for reading... see you next update!

Marco and the Easy Red 2 Development Team

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