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Update Notes - 19th of January

Military Conflict: Vietnam · Community Announcements · January 19, 2026

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[Game]

- Fixed game crashing in the Zombies gamemode
- Fixed surface material for the Zombies gamemode sandbag barricade
- Fixed zombie music volume UI silder in settings
- Fixed headshots not working for zombies
- Fixed VC Medic wearing the PPSH/PPS sling bag instead of SKS chest rig and vice versa for the SMGs and machine pistols
- Fixed US Assault with M16 XM148 launcher not wearing the necessary equipment body group with a grenade bandolier
- Fixed VC PAVN Pith Helmet (Net) missing emblem accessories
- Fixed US SOG, US Army Green, US ARVN Starburst, VC PAVN Green, VC NLF Brown, and VC Parachute using the incorrect sleeve texture for viewmodel
- Added missing zombie Kamikaze jump foley

[Client]

- Fixed the sleeve skin not changing correctly while alive when respawning
- Commander chatter uses a new system that supports realtime volume update (experimental change)

[Server]

- Fixed func_airstrike_blocker not working
- Added 3 new console convars:

vietnam_range_modifier (Weapon damage falloff from "rangemodifier")
Example: vietnam_range_modifier ([Default 1], 1.) Does 1.0x damage falloff .5) Does half 0.) Does 0 damage falloff reduction

vietnam_prone_recoil (Recoil Reduction While Prone)
Example: vietnam_prone_recoil [Default 1], 1.) Has the standard recoil reduction .5) Does half 0.) Has no recoil reduction

vietnam_body_armor (Body Armor force)
Example: vietnam_body_armor [Default 0], 1.) Always on. -1.) Always off

[Tools]

- Implemented per-face detailprop mesh caching for Hammer++. Speeds up detail grass rendering up to ~10x on open maps with detailprop draw distance set to max. Detailprop draw distance setting no longer works per prop. It now works per-face (brush/displacement face). If center of certain displacement/brush face is farther than draw distance then entire grass set belonging to given face wil not be rendered
- VBSP, VVIS, VRAD now supports up to 64 threads max when using -threads and no longer crashes compile

[Weapons]

- Fixed M14 and XM21 bolt moving when pulling it out with no ammo
- Fixed dual Walther P38 hand disconnecting from the weapon's grip when crawling
- Fixed dual Ruby hand disconnecting from the weapon's grip when crawling
- Fixed dual Makarov hand disconnecting from the weapon's grip when crawling
- Fixed Shanxi Type 17 stripper clip appearing when full empty reloading the gun mid way and switching weapons and then crawling
- Fixed Mauser C96 stripper clip appearing when full empty reloading the gun mid way and switching weapons and then crawling
- Fixed TUL-1 bolt clipping through the weapon when reloading fully empty and using the bipod
- Fixed RPK bolt clipping through the weapon when reloading fully empty and using the bipod
- Fixed vz. 61 Supressed (single and dual variant) unfolded stock clipping through the camera when aiming down ironsights
- Fixed Browning Auto 5 and the M7188 not being able to cancel the reload when trying to fire during reload
- Fixed M16A1 M203, M16 XM148, and AKM GP-25 being able to instant fire
- Fixed M40 reload being broken
- Fixed and updated foley of vz. 61 Supressed and dual vz. 61 Skorpion
- Fixed incorrect file path for Weapon_Foley_ThirdPerson_PK.Reload and Weapon_Foley_ThirdPerson_PKB.Reload
- Fixed dual HDM, dual Luger and Mauser C96 pistol foley
- Fixed firing a weapon and then dropping it whilst firing and then trying to hit someone with fists causes the first punch to not play an animation
- Improved reload animations for the Walther PPK (all variants)
- Updated MachineGun4 muzzle flash particle effects and consistency, enlarged machinegun tracer effects, adjusted tracer frequency for M1919A6
- Updated Molotov and Character burning VFX to be less glowy, reduced particle count
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