Fixes a crash caused by a race condition in window enumeration
Fixes a crash on the latest release of Windows
The app refresh button has been removed from the UI. It’s no longer needed.
Profiles can now be quickly created using existing profiles as a template.
Fixed games with splash screens not having profiles applied.
Fixed a bug that would cause Borderless Gaming to become unresponsive when Once Human was launched.
Fixed an issue where sometimes moving the mouse during scaling would block rendering
Effect compilation errors now get logged and display on the overlay during scaling mode
In multi-GPU systems such as those with integrated graphics, you can choose which GPU handles upscaling and running effects from the global settings menu. Feedback wanted.
Fixed an endless loop where scaling fails but does not properly shutdown.
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v1.2.7
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