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Steam Workshop

Aggressor · Community Announcements · January 19, 2026

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Steam Workshop for Aggressor

This update serves as the starting point for the gradual integration of Steam Workshop and user generated content in Aggressor. Currently, the only allowed form of content is loadout preset xml files. These files you create in the loadout editor present within the hangar by clicking Save As. To upload said file to Steam Workshop, you'd go back to the menu and boot up the Steam Upload Tool from there!

How to Use

In the left top section of the menu, you see a Steam icon. Clicking on this brings up the upload panel. It is from here that all the action is driven. To upload your loadout to Steam Workshop, perform the following steps (order doesn't matter):

After clicking upload, your item will be automatically created on Steam Workshop. The final message usually comes a few seconds later and says something along the lines of "Item Updated!" This indicates your item was successfully uploaded and set with all the information you've provided. A link to it should open at this point.

Things to be Aware Of

Only loadouts are supported for now, though this will quickly be expanded to include missions as well in a later patch. The game will load your subscribed items on startup. No downloads/installs take place when Aggressor is running, this means that after you've subscribed to a new item while in-game, you'll have to restart Aggressor. Synchronization here is not supported yet. The same concept applies to de-subscription, try and avoid doing that while the game is running as this is largely untested territory.

Changelog

There is a problem with the camera where it has become impossible to look around in first person mode. This will be fixed soon!

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