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New Year, New Tabletop Simulator — 2.0 Overhaul Roadmap

Tabletop Simulator · Community Announcements · January 01, 2026

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Happy New Year Everyone!

We are kicking off the year with what we are calling Tabletop Simulator 2.0 — a series of major updates that we will be releasing for free with the goal of modernizing Tabletop Simulator and setting up the platform for success over the coming decade and beyond.

[p align="start"]Tabletop Simulator 2.0 is not a sequel but the same Tabletop Simulator you already own, upgraded and reworked to feel modern, snappy, and more comfortable to use. The recent v14.0 engine update was the stepping stone to begin this process, and we would like to share this roadmap with you early to incorporate your feedback and suggestions.

[p align="start"]Our major focus and centerpiece for 2.0 is the UI/UX overhaul — reworking the fundamentals of how you play, learn, and build in Tabletop Simulator.


Summary of Tabletop Simulator 2.0


The Tabletop Simulator 2.0 Roadmap

[p align="start"]Our plan is to release the changes in the roadmap as individual major updates in the following order so that you can experience the changes earlier and give us the time we need to go through all of your feedback and suggestions.

  1. Stable & Secure Online Play

    Networking modernization focused on reliability and security improvements.

    • Upgrading to the new Steam P2P networking which encrypts traffic and helps protect player privacy (including hiding IP addresses).

    • Overhauling the networking system to offer better protection against exploits from malicious users.

  2. Performance & Hardening Improvements

    A build/runtime upgrade moving the build over to IL2CPP for better performance characteristics and security hardening by raising the bar against common tampering/exploits.

  3. New Interface & Experience Overhaul (Play Mode / Edit Mode)

    Full UI/UX overhaul from the ground up on a modern framework (UI Toolkit).

    The re-design will focus on creating two distinct modes that you can switch between:

    • Play Mode: Clean and intuitive UI designed to streamline gameplay and make the playing experience less cluttered and confusing.

    • Edit Mode: Advanced tools and options for creators and power users who want expansive control over their creative process.

    We also want to support full UI theming and skinning (a “CSS-like” styling system) so creators can build more customized interfaces for their games.

  4. Modern Control Scheme & Controller Support Improvements

    More consistent controls across mouse/keyboard and controller use with the Steam Deck in mind.

    • Upgrading to Unity's new input system for better device support and a more modern action-based design.

  5. Visuals & Performance Improvements

    Major rendering modernization by upgrading to the Universal Rendering Pipeline (URP) while preserving legacy Workshop content.

    • Reduced CPU usage for rendering with URP's batcher (should improve frame rates and performance in many cases).

  6. VR Rework — Modern VR Foundation & Better VR UI

    Full VR rework introducing OpenXR with a focus on fluid VR interactions and VR-friendly interfaces.

  7. Steam Deck / Steam Frame / Steam Machine Polish Pass

    Focused improvements to make Tabletop Simulator run better on Steam platforms and future hardware.

  8. Creator Marketplace

    A curated marketplace for user content that aims to expand the library of available Tabletop Simulator content without interfering with existing free Steam Workshop submissions. Read more about the Creator Marketplace below.


What is the Creator Marketplace?

[p align="start"]Our goal is to expand the options and support for creators who publish content for Tabletop Simulator — giving smaller creators a real chance to monetize their work while also increasing the amount of polished, ready-to-play content available.

[p align="start"]The Creator Marketplace will be a curated marketplace for content such as:

[p align="start"]We are designing the Creator Marketplace to be creator-first with a top-tier revenue share structure compared to other in-game UGC (user generated content) marketplaces so that more of each purchase goes to the people making the content. We are happy to share more details about this when we get closer to release.

Marketplace submissions will be checked and curated by our team to ensure that they are of high quality and do not infringe on intellectual property rights.

[p align="start"]The Creator Marketplace does not replace the Workshop or introduce a paywall on existing community content. It is an optional library in addition to the Workshop that will let you support creators who produce high-quality content. Like with current DLC content only the host will need to have purchased a marketplace item for it to be available to all connected players.


What won’t change


We want your feedback early!

[p align="start"]Help shape this roadmap with us! Tell us about your personal priorities, potential concerns, and what you want to see first. Please submit your feedback with tag "Roadmap" on our feedback board here: https://feedback.tabletopsimulator.com/


We are hiring a Senior UX Designer

[p align="start"]The UI/UX overhaul is the centerpiece of Tabletop Simulator 2.0 and we want experienced help to make sure it’s done right. Please see the hiring page for more information about how to apply: https://tabletopsimulator.com/contact/hiring


Thank you for your continued love and support!

[p align="start"]We are excited to build the next generation of Tabletop Simulator with you and will be working closely with the community throughout, making sure we get things right and develop the best tabletop gaming platform possible.

[p align="start"]— Berserk Games

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