Hello fellow players.
Here is my Christmas Present for you!
News Paper Art by Odebla
Boat Conversion!

Head to 2300 in the new docks, find the boats guy he will give you a special enhancement to the car!
The last Story Quest!


Head back to Manhofer and relive the events in the beginning from an entirely different perspective!
New Game Plus!

The Timeline reset, but you were able to retain your old items and blueprints!
(This feature might be highly unstable as certain items could be logic locked,
I will release another patch tomorrow for item transitions and npc positioning. If something seems like it would break the flow of the game due to it let me know and I will code around it!)
Welcome to new players!
Last week has seen an influx of many new Russian-speaking so I've agreed to work with a couple modders to aid me in creating a language pack in Russian. I cannot say how long this will take, but once it is out I will announce it in a form of a patch note. For now, make sure to use the player created mods in the workshop section! Welcome enjoy time traveling!

На прошлой неделе много русскоговорящих игроков узнало о No Time, поэтому я согласился поработать с парой моддеров, которые помогут мне в создании русской локализации. Я не могу сказать, сколько времени это займет, но как только она выйдет, я объявлю об этом в виде патчноута. А пока не забудьте ознакомиться с созданными игроками работами в Мастерской!
Добро пожаловать, наслаждайтесь путешествиями во времени!
Beta Stage!
No Time has reached beta stage, this means I will mainly focus on bug fixing and QoL improvements, with the odd small addition on the side.
I ask you to use the bug smashing forums especially now for feedback!
I also suggest, if you have suggestions for improvement, pick your best ideas first as I will compile them together into the first Beta updates, before responding to other ideas.
Mind you the ideas would be only for Quality of Life issues, especially that the game becomes more palatable to new time travelers!
I will release more Beta Updates if the need for it exists. Depending how big they would otherwise become.
Have a blessed Christmas time, and a good start into the new year!
God's blessings
-Erathor
December 24th V0.985
Added the last quest, labeled THE END (to the main story)
Added ability to tag objects invisible inside the level editor to ease working on different time periods
(Tagging invisible only applied to editor not in-game)
Added an escape hotkey for the box inventory
Added the boat conversion into the game (2100AD onward in the new harbor)
Added better explanation of using the time machine in the useful notes
Added more rock spawn points
Added medi and radiation stations to some points in the story
Added cctv's to Tower I, and The End quest (more in that direction will be added in the future)
Added back a minimum of 30 fps as cap
Added a helper script to aid in getting the car unstuck
Added lights weights to edwards basement
(simply nudges the car slightly in one direction if the game notices the car can't move with wheels alone)
Added batteries (Not really used in game yet, but will likely be for flashlights and epa power management and other devices)
Added an option to disable the in game response curve for game pad controls
Added more collider effects with the melee weapons
Made computers objects destructible
Lowered weapons reach by 30% as players/npcs could just distance glitch a damage attack.
(it is still possible but not as much)
Retextured the scafolding during the building stage of the courthouse Pine Lake
Fixed item interaction randomly stopping
(caused by accidentally interacting with the time display whilst not in car)
Fixed texturing for custom levels potentially not loading
Fixed leaving menus with escape is opening the pause menu
Fixed a bug which would make the 33ad base appear in safe house when loading into a safe house save file
Fixed car trader from flying next to the root island bridge instead of being in cape dun in the 2300s
Fixed the dark quads objects post 1900 cape dun bay
Fixed a potential fall damage issue when swiming in underground lakes and bodies of water
Fixed punching being able to destroy gasoline
Fixed shop npc's like 6/12 from not being there at all, after visiting a procedural planet
Fixes to certain sound sources not playing due to priority settings making it mute
Fixed a bug that kept you from selecting and activating mods
Fixed a Blueprint for EMP's for being enabled when having it unlocked, or it not triggering an unlock
Fixed the jumpy brakes at higher framerates
Fixed car trader from existing during the 1600s in cape dun
Fixed a bug in which edward holds a tele brick instead of a paper in the archives
Fixed the soda maniac from not appearing
Fixed some missing button sprites in the plc
Fixed leviboard recolors whilst still in store
Fixed the inability to color your leviboard
Fixed a couple spelling mistakes
p1
Added a hint to the time display that mentions you have to the time lever first, if it is off
Fixed the ability to travel post 2019 in the beta timeline in story mode
Fixed the bug that kept the player from inserting the false core in the End quest
p2
Added a tool tip if tutorial was not finished, showing you how to save and load the game
Fixed the burned version of the manhofer facility
Fixed two doors at the tiki hotel and at the bridge town hotel
Fixed the locker in the prologue from being open by default due to a glitched locker door
Fixed the missing line in the language pack for the prologue stack of books "stack of books on how to create a miniature fission reactor..."
Fixed being able to drive with wrong fuel types, which don't fit the motor
Fixed a bug which would happen when getting a game over in tutorial, it would still progress you towards the prologue
Fixed the gold value display from being not very readable in the value section
