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Patch #12: The Holiday Update

Void War · Community Announcements · December 26, 2025

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Greetings Commander,

The latest update has been released: Release v1.2.1a - The Holiday Update

This update comes with the full release of Planetary Assaults, a set of new quest encounters, and a huge number of balance tweaks. This will be the only update for December, barring all necessary hotfixes. We will be resuming our usual release cadence roughly mid-January.

New Quests

Over the past few months, we’ve been quietly building new encounters with our new writer, Aleksi Nevalainen. He’s been expanding the Void War universe behind the scenes, and the first set of new encounters is ready for release.

The quest system is a part of the game that has been extremely underutilized and this patch marks the first steps in our efforts to address that. We think quest encounters and multi-part encounters are a lot of fun, so expect to see more in the coming months. Consider the seven new quest encounters added in today's update (one for each faction's special sector) a preview of what's to come. 

Major Balance Pass

In addition to the new encounters, we took some time this month to do a major balance pass across the game. New content can shift the meta, so we will occasionally make targeted tweaks to keep a wide range of builds and strategies feeling strong. This update adjusts stats and costs across the board, from commanders to wargear to ship weapons. The Assassin has also gained a new ability, Expunge, which helps her and her crew deal more effectively with certain enemy units that have been especially troublesome for her.

Planetary Assaults

Planetary Assaults are now ready for release and have now been integrated into the main branch. There were a ton of bugs in the beta release, some worse than others. We believe we have fixed all of them. If there are more, please don't hesitate to post a bug report in the Discord (https://discord.gg/4rV32dzxKr). Huge thanks to everyone who participated in the Planetary Assaults beta!

Retrospectus

What a year. It feels like yesterday Void War was still in alpha and we were still planning out the release. Now we’re already more than half a year past our official Steam launch. As 2025 wraps up, it’s time to look back on what we’ve accomplished.

In these last 6 months, we have seen the addition of 4 ships, 4 commanders, 38 achievements, planetary assaults, a marauding enemy faction, a clean font option, as well as a host of bug fixes and balance tweaks. In terms of the roadmap, we've hit about 60% of our targets. A big portion of this is due to the detours we've taken along the way. While we've delivered new ships and planetary assaults, items like new commanders and clean font options have been inspirational tangents. Meanwhile things like localization, dungeons, and the remaining hulls have taken longer than we anticipated and while we have been making steady progress on those things, they are inevitably being pushed to 2026. It has been fun to indulge in this meandering exploration of the Void War universe, and we hope that fun gets passed on to all of you.

With that said, our goals haven't changed. We will continue to move towards delivering all the items on the roadmap for 2026. Check out the updated roadmap below for a preview of what's to come.

Most importantly, while we’re proud of the work we’ve done, we’re even more proud of the community you’ve built around Void War. Time and time again, you’ve blown us away with your trust, support, and dedication. We’re closing out the year grateful for all of it, and we hope you’ll keep flying with us in 2026 and beyond.

We wish you a healthy, peaceful holiday season, and a happy new year.

Updated Roadmap 2026 

(in no particular order)

Version Number: Release v1.2.1a

Content

UI

Gameplay

Text

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