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Holidays hotfix! Plant your Christmas tree and let the holidays begin!

Ancient Cities · Community Announcements · December 20, 2025

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v 1.8.26 Holidays hotfix!

LATEST CHANGES & FIXES

- Christmas items are now available!

- Increased byproduct for wheat thresing.

- Adjusted effect of individual knowledge when priorizing tasks.

- Fixed cherry tree visual issue.

- Fixed chop task priority to mach other task priorities.

CHANGES

- Included new trees : cherry, holly oak, oak, boreal pine and continental pine.

- Included new plants : downy willow and lavender

- Included new resources : cherries and acorns.

- Improved river crossings, better visibility.

- Now production performance is based on difficulty level.

- Now priority is controlled with a single button and dont increase vacancies.

- Now decay pace for food changes by temperature and humidity.

- Now livestock from migrants is autoasigned to herding groups.

- Included food preference value in resource tooltip.

- Included priority button for orders.

- Removed skip night control, now is automatic.

- Removed cropping from axes.

- Improved unrest display for the tribe and individuals.

- Improved shader cache process when continuing, loading or new game.

- Improved shader cache for smoother camera movements after first load.

- Improved local map generation for more detailed orography.

- Improved storage lock interface.

- Improved selected entity window layout.

- Improved farms information and reports.

- Increased region extension for new games, improving local orography.

- Increased animal raid probability by dificulty level.

- Increased human load capacity for better efficiency.

- Increased maximum number of slots for several working groups.

- Increased maximum slope for farms and crops.

- Increased fine stone availability for trade.

- Increased inclusion of new elements in local maps each season.

- Increased log resource availability.

- Tweaked pray values for temples.

- Tweaked bird rate for humans and animals.

- Tweaked planting moths for some crops.

FIXES

- Fixed rock walls in the sea when creating local map.

- Fixed learning report tooltip visualization.

- Fixed removing tasks with lasso tool when limit reached.

- Fixed migrants stuck, now arrive in the middle of the camp.

- Fixed random crash when creating local map.

- Fixed innacesible rectangular buildings when next to others.

- Fixed regional groups related crashes.

- Fixed human blending with terrain.

- Fixed boats below the sea in the regional map.

- Fixed sleeping in inappropriate places.

- Fixed feeders that were expelling rotten food.

- Fixed names changing randomly.

- Fixed fog related glitch when snowing.

- Fixed some tooltip related issues.

- Fixed tool lack reports for chop orders.

- Fixed effect of removing traits on other traits and attributes.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.

- Please send us a report if the game crashes and post report number in the forums.

- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new free content updates while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- The easiest way to support us is to write a review on Steam!

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