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10-Year Anniversary Update (v1.3) (Dev Log #74)

UnderRail · Community Announcements · December 18, 2025

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Hi guys,

[p align="justify"]It has been 10 years since Underrail hit its 1.0 version. In celebration, we're releasing a small but important update that touches up the game's visuals and delivers an extra weapon to the Heavy Duty arsenal.

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[p align="justify"]First, we've created unique sprites for all of the game's unique weapons. These should now be visible when the player equips them, except on a few armor types and when riding jet skis (but we plan to correct this in the future).

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[p align="justify"]Secondly, we added a new weapon to the Heavy Guns roster - the rocket launcher. As you might expect, it's a high-powered high-AP area of effect weapon that requires a lot of strength to wield. It can fire 4 different rocket types and there are even some unique ones that have their own payloads.

[p align="justify"]Lastly, we've started work on localization support. This is going to be something that will remain in slow but active development over the next year, as I slowly migrate all the game's text into external files. As it stands right now, though, most of the UI elements and the dialog can be freely translated.

[p align="justify"]To learn more about how to do this, visit our Localization sub-forum.

[p align="justify"]We also made a bunch of other smaller and medium balance changes, with the major focus being on the impact of the intelligence stat.

[p align="justify"]Here's the full list:

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General

Graphics

Difficulty

Items

Crafting

Feats

Psi

Specializations

Psi

Tweaks

Bugs

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[p align="justify"]That's it for now, guys. There's more work to be done on Underrail 1 in the future. I don't think we'll ever truly be done with its development as there's always more stuff to add or expand upon.

[p align="justify"]For now, though, our focus is on Underrail 2: Infusion. If you haven't wishlisted it yet - please do, and keep an eye out on its dev logs in the coming year.

[p align="justify"]Cheers.

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