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v1.171.1 Patch

Spellmasons · Community Announcements · December 15, 2025

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This patch contains some optimizations and bug fixes!

optimize: Update Rift to use tinted sprite portal

    for efficiency since there can be a lot of them

fix: Merge granting XP in prediction

    This was the cause of players suddenly gaining way too many cards

fix: empower being OP on damageAsPercent units

fix: Blood Letting no longer nullifies the negative effects of Pacifist

    Since the description says you "take" damage rather than deal self damage this is consistent

fix: Filter out modded Runes if the mod is not active

fix: mod Doom Scroll spritesheet aspect ratio

fix: raceTimeout: NPC Spellmason

fix: Heavy Impact unit of measure

    Thanks Talão

fix: decoy2 and 3 death sprites

    Thanks Carlos

fix: curse eater still runs after dead

fix: UI tooltip damage for damageAsPercent units to floor value

    so 99.5% doesn't say 100%

fix: Shield decimal in modifier text

    Thanks Carlos

fix: Trigger onCostCalculation for Goru

fix: Vampirism + Overheal interaction

Mod fixes

    Fix wind tunnel scaling

    Fix Heavy Hitter to work on Goru

    Disable Heavy Hitter for Deathmason

    Fix wall collisions in "Loop" map

    Fix wall collisions in "Bone" map Thanks to everyone who submitted bug reports!

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