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Update 14.0 - Engine Upgrade, Feature Additions & Performance Improvements

Tabletop Simulator · Community Announcements · December 15, 2025

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Tabletop Simulator v14.0 - Engine Upgrade, Feature Additions & Performance Improvements!

[p align="start"]A quick note from the team: We know it’s been a long time since the last big update. Behind the scenes we’ve been doing a lot of groundwork on the engine and tools, and this patch is the first step to a renewed focus on regular updates and improvements to TTS. Thank you for your patience and for sticking with us ❤️

Thanks to everyone who tried out this update in the public beta—your feedback was invaluable in helping us make it as good as it is. A lot of the new features and fixes came directly from what you shared with us.

Read First (Important Changes)

Gameplay, rules, and your saves are unchanged. This is primarily an engine + quality-of-life update.

Summary


Engine, Platform & Security

New OS / Platform Requirements

If you're on an older OS than the above, TTS may not launch after this update. Please update your system.

Graphics APIs

Security


General & Performance

Rendering Options

Connectivity & Session Safety

Note: Your RAW image cache will be cleared with this update due to image pipeline changes and new translucency support.


Music Player


Notepad (On-Screen Notes)


Grid


Erase All


Cloud Manager


Dealing: Deal From Bottom


Misc Features


Console Commands

[p align="start"]New/updated commands:

[p align="start"]Fixes:


Open Beta Fixes


Fixes


Misc Fixes


Lua

[p align="start"]New Lua functions and features for creators:

Object State Changes

Turn Order & Input Modifiers

Dealing API

Hand Select Mode

[p align="start"]Automate drafting & hand selection:

Wait.collect

[p align="start"]Wait.collect takes a list of expected ids and returns a collect_table:

[p align="start"]When all expected ids have been added:

[p align="start"]You can call:

Rewind State

[p align="start"]Rewind states are stored periodically. If a store happens in the middle of a complex scripted change, you can end up with bad intermediate states. These helpers let you control when rewinds are saved. (Feedback #617)

Hand Zone Stash

[p align="start"]Each player’s primary hand zone now has a “stash” where cards in the players hand can be stashed temporarily:

[p align="start"]Use cases: drafting mechanics, temporary hidden piles, etc.

Lua API Addition

Lua Fixes


v14.0.3 Hotfix 1


v14.0.3 Hotfix 2


v14.0.3 Hotfix 3


Troubleshooting & Logs

[p align="start"]For issues or feedback, post them here:

https://feedback.tabletopsimulator.com/

[p align="start"]

[p align="start"]If you hit problems, attaching your Player.log helps us a lot:

[p align="start"]Enable logging with /log in chat or the -log launch option.


Thank you ❤️

[p align="start"]Engine upgrades are big and tie in to every platform and a ton of unique hardware configurations. If you run into issues, please include with your report:

[p align="start"]And again, thank you for your patience during the long gap of silence. This engine work sets us up for faster, more frequent updates going forward.

[p align="start"]We have a big announcement coming soon - keep an eye out for around New Years!

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