Nothing really exciting to note with this patch, it's just some bugfixes to various reports I've received since v3.3.0 launched about a week ago. I expect to be making larger patches in the future with improvements to the vault tester area, though the upcoming holidays may delay that a little bit.
Here is a full list of changes:
BugFixes
Fixed the following bugs:
Caused by v3.3.1:
- Skeleton key not triggering on-artifact effects
- Tomahawk bleed damage not scaling with ring of sharpshooting
- Vault tester area being enterable with a lost inventory, causing a softlock
- Buffs from ring of might persisting outside of vault tester area
- Wand of regrowth spawning and being usable to healing in quest tester area
- Uncommon cases of cracked spyglass making thrown items hidden
- Feint afterimage lasting longer than 1 turn in some cases
- Various textual errors