We are less than 2 weeks away now from the full Microbe Stage release so things in Thrive are very exciting right now.
Not totally related to this release, but we got an interview with a Spore developer! You can watch it here:
Patch Notes
- Added ambient occlusion textures for terrain chunks to improve their visuals
- Added suppression for the error popup opening in some non-serious cases
- Added graphics preset options
- Rebalanced pilus damage and made it deal continuous damage on collision persisting
- Pilus damage sound now scales with the amount of damage dealt
- Added more collision safety checks everywhere collisions are recorded as 0.9.1.1 only added that safety for pilus collisions
- Fixed scene preload errors when moving between the later game prototypes
- Fixed GUI jiggle in the evolutionary tree by turning off GUI element snapping. Please report if you notice any text blurriness or other problems after this change.
- Fixed multiple NaN auto-evo result problems
- Fixed the industrial stage not working due to accidentally left in duplicate pause menu instance
- Added turning speed to auto-evo calculations and it can now place cilia
- Improved efficiency of auto-evo to offset the cost from new features added to it
- Auto-evo now has much better slime jet and sprinting related calculations
- Auto-evo now takes binding and signalling agents into account
- Auto-evo calculations now take cell max health into account
- Fixed a save load error when multiple recently expelled entities were dead already
- Fixed environment tolerance sliders just not moving if not enough MP for the desired change. Now the sliders jump as far towards the desired change as there is MP left.
- Fixed too long text in the build commit hash being able to break the options menu
- Auto-evo prediction in the editor now always waits for the previous run to complete to solve errors on slower computers where a further edit may have been done before the previous calculation finished which lead to an unhandled error
- Microbe movement speed now impacts how loud the movement sound is for the cell
- Added an option to select on which monitor Thrive is on with it defaulting to auto to keep the old behaviour
- Adjustment the map life indicator amount based on species size
- Fixed duplicate focus borders around the build date of the game in the settings menu
- Updated code checking tools
- Updated BenchmarkDotNet from 0.15.6 to 0.15.8
- Updated translations
