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News Tower 1.0 - Second Patch is live! Fixes and AI improvements

News Tower · Community Announcements · December 04, 2025

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GREEETINGS NEWSBEARERS!

Just like our printers, we never stop working to improve the game and bring you the freshest updates.

Today we're coming down with a new list of multiple fixes along with some improvements to the AI/pathfinding system.

But before giving you all the juicy news, a quick update on the Leaderboard contest that is running until January.

Considering the fact that for each leaderboard, scores can vary depending on if you play in Introduction/Classic, Highrise or Lowrise mode, we decided to bump the number of winners from 4 (1 per leaderboard category) to 12 winners! (3 per leaderboard category, 1 per gamemode Intro/Classic, Highrise and Lowrise)

Major Fixes:

Minor Fixes/Tweaking:

Pathfinding/AI:

The transportation AI has gotten some significant improvements. Decision making has been tweaked using community feedback and by thorough analysis of towers that were made by the community. Many small tweaks to prioritization, pathfinding and other decision making have been made. Some key points are:

Due to the system's complexity and the huge variety of possible tower layouts, it's nearly impossible to find a best size fits all solution. However, we do feel like this is a big step up from previous versions and would love to get your feedback, which we will monitor and use to keep improving on this part of the game. Thanks!

To summarize:

The transportation AI has been improved, based on thorough analysis of a lot of towers you (the community) has provided.

Thank you all so much for the love and care for the game. We are committed to make it one of the best tycoon-management game ever.

Join us on discord and X to follow all the news about News Tower!

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