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Bodycam Major Update V0.7.0 | Zombies And CQB map

Bodycam · Community Announcements · November 25, 2025

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The Major Update & Zombies

Hey everyone,

We’re really happy to be back with this new update. Thanks again for your patience, we know it took some time, but we wanted to push as much as possible to deliver something truly solid and meaningful for the game.


▶ Watch on YouTube

WATCH THE TRAILER HERE


Quick Recap on the Update!

For those who may not have followed all our recent communications: since the launch, the team has grown a lot and we’re now over 100 passionate people working on Bodycam!

We recently released a devlog showing a lot of upcoming features. Some of them are included in this update, others aren’t here yet, and that’s completely normal. We’re now working on several updates in parallel, so some features will arrive in the next major update.

If you want to get a preview of what’s coming, you can rewatch the devlog, especially Part 2: 🔗

[dynamiclink href="https://www.youtube.com/watch?v=ZaowUvvJ-As"]We’ll also release a new devlog soon focused entirely on the next major update.

Thanks again for all the support.

This update is the first big milestone of this new development rhythm, and it comes with three major pillars:


1. Performance, Stability & Your Feedback

We gathered all your feedback from the past months and focused on the most important points first. This includes a massive amount of bug fixes, performance improvements, stability work (including VRAM), and key polish items reported by players and testers.

Some heavier topics like servers, anti-cheat, and the full UI rework are still in progress in parallel. While they require more time, they remain very high priorities for us.

This update is also a big internal milestone for us: we upgraded the entire project to Unreal Engine 5.5, cleaned and improved core systems, optimized all major maps, and reworked large parts of the technical pipeline.

It’s an on-going process and it’s a huge step that sets the foundation for the next phases of development.


2. The New Zombie Map

Today we’re releasing the biggest Zombie map to date.

It’s an extremely ambitious map and a true laboratory for us. It allowed the team to work on much larger environments, test new systems like the crossbow, handle more advanced AI, and experiment with new mechanics, all wrapped in a very intense, atmospheric, and horrific experience.

We think you’re going to love the vibe and everything we’ve packed into it.

If you want to know more about the long-term vision for Zombie Mode, we posted a full breakdown here: 🔗

[dynamiclink href="https://store.steampowered.com/news/app/2406770/view/607551006829446755"]

For us, Zombie Mode will always remain a secondary game mode, used as a playground to prototype ideas that can later improve the multiplayer experience, without ever slowing it down.

In the future, we’ll continue exploring Zombie Mode, but with a direction focused on ultra-realism rather than fantasy, the heart of the game being the multiplayer mode.

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3. A New Multiplayer Map Based on a Real Location

This update also brings one of the largest multiplayer maps we’ve ever shipped.

It’s based on a real airsoft location in France, a place you can actually visit in real life.

CQB Powergun, Rue Robert Canivet, Cerny Reproducing and adapting this environment for Bodycam was a massive effort, and we’re really proud to finally let you experience the first map of that kind in Bodycam. We can’t wait to hear what you think.

That’s the global overview of this Major Zombie & Polish Update.

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Thanks again for your incredible support.

We hope you’ll really enjoy all the new content.

And now… here’s the full patch notes 👇❤️


5. Patch Notes (Summary)

PERFORMANCE & OPTIMIZATION

BUG FIXES & STABILITY

GAMEPLAY & SYSTEMS

ZOMBIE MODE

MAPS & ENVIRONMENT

Multiplayer maps (CQB Powergun, Paintball, Public Pool, Rome, Russian Building, etc.)

UI / UX

AUDIO & VFX

NETWORKING & MULTIPLAYER

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