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Patch 0.10.7.1 Notes

Infinity: Battlescape · Community Announcements · November 25, 2025

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Patch 0.10.7.1 ( 24h of November 2025 )



This follow-up patch addresses a number of issues related to the AI's targetting system and smoothing the overall experience. A major AI targetting bug, causing bots to gang-up on specific targets, has been fixed.

The offense versus defense battles balance has been completely reviewed, thanks to running a larger number of balance simulations over many nights as I was asleep (one of the main issue with battles balance was that it was tweaked based on a small dataset of battles. I've recently added new debug features to the server to speed up the simulation and collect results automatically, which allowed the test datasets to grow by more than 10 times).

Spinal cruisers AI was unable to focus on their artillery attacks, while some capital ships got stuck in mini-battles versus interceptors, despite larger targets (other enemy capital ships) being available 100 Km away. A major bug related to bots being stuck at low altitudes around land bases while trying to attack a defense tower was fixed. A number of targetting bugs or priority improvements were made. Overall, the AI should behave much more smoothly now, instead of sometimes getting stuck on various tasks.

The splash damage received by small ships from a massive explosion's shockwave is now more forgiving (this was one source of frustrating for players when their interceptor instantly died without apparent cause near a capital ship: it got hit by a mine and the splash damage was enough to insta-kill any nearby interceptor, even at a distance of more than 1 km, which was supposed to be the max splash radius).

There are many quality of life improvements as well: warp speed is auto-limited to 5 Km/s around battles (but can still be exceeded manually if needed), double-targetting (pressing T or G twice) on the same target now enables sub-hardpoints auto-selection (handy when trying to harass a capital ship's turrets). Targetted hardpoints now have an occlusion indicator. The Target info MFD has been improved, and the Systems MFD now lists enemies or allies targetting you, as well as internal malfunctions. A new danger alert has been added, to warn players or nearby mines or torpedoes.

The patch also includes various fixes and small tweaks to some visual effects (for instance, the shield impact effect was missing on the Destroyer and Supply ships) and a new type of light missile, the Seeker Missile, specialized into hunting torpedoes/mines with fantastic mobility and long-ranges, was added.

-Flavien Brebion



AI & Targetting fixes



Controls



UI/HUD Improvements



Generic Improvements and fixes



Visual Effects


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