Some bug fixes for Steam
Bug Fixes:
Fixed a crash that could occur when customizing the motorcycle
Fixed a crash that could occur after completing the Ballin' Volleys event
Fixed some movement issues with the motorcycle; it should no longer shake and should work correctly
The Roaches in the cockroach nests should now move faster and chase the player. I’ve never actually reflected on the word ‘cockroach’ before this
The Boomerang Gear should no longer disappear after reloading the save if it wasn't picked up before
When exploding a vehicle that has had a scale change by the player, the wreckage mesh's scale should be the same as the vehicle's. I guess this makes sense
Using the Chainsaw Face Gear, Pilgor will now either return to her normal size after getting off a sawn vehicle or maintain her normal size while getting on a sawn vehicle. Wth is a ‘sawn vehicle’
Objects turned into cars should no longer become invisible when sawn from the Chainsaw Face Gear
The game should no longer crash when trying to drive a sawn vehicle (an object turned into a vehicle) ← oooh, so that’s what it is
Fixed Gear placement for Reinfaus, Giga Goat, Frankenpine, Monstroccoli, Stump, and Miss Immovable. The new gears should fit them better
The tornado from the Ballerina Effect event will no longer be stuck after returning to the title screen, reloading the save, and reactivating the tornado in the Goat Tower. Finally, this got fixed
NPCs' VO no longer becomes corrupted when they are standing/lying near vent grids
v.1.2.0.2_457676
Bug Fixes – Baadlands:
Fixed a crash that appeared during the Ghoul Resort Instinct
Fixed an issue that caused the intro text not to be displayed correctly for Korean, Chinese, and Japanese. You should now be able to read it. Not sure this will help me tho
Fixed some intro issues for players, where the intro wouldn't always play correctly if the player had already seen the intro in a single-player session. Now it should work the same way as in the base game. We love a good intro, don’t we?
Fixed the Drill Kicks gear for players; the player should now be thrown upwards when leaving the hole
The scroller is no longer visible in the end credits of Baadlands. Sweet bliss
The Octobonk event now has all three ghost sounds playing during the sequence
Dialogue with NPCs is no longer broken when looking through binoculars while the dialogue is active during the Pay-to-look event
Fixed Baadlands gear placement issues on Goat Types from Base Game and other DLCs. The gears should now fit them better
It’s getting hella cold in Sweden
When interacting with the cinema, the interaction text should now be translated correctly
The Map content will now match the location of the content. I mean I hope so??
Updated some respawn points so players will no longer respawn under the map, depending on when they use the respawn function
Are you enjoying the baadlands?
The last equipped gear or Goat Type should now remain visible while the player uses the Wardrobe
The 'Skip' text should no longer move off-screen when watching the end cutscene
The Giga Goat Type should no longer shake when walking or running for clients
Bug Fixes – Other:
Fixed an issue that sometimes caused the mini-game intro not to play for the player if they teleported to the minigame place
v.1.2.0.1_455723
Goat Simulator 3 – Baadlands: Furry Road is out now! [dynamiclink href="https://store.steampowered.com/app/3708030/Goat_Simulator_3__Baadlands_Furry_Road"]Until we meet again,
Coffee Stain North
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