Survivors,
[p align="start"]you keep sending us ideas, bug reports and “what if we could…” messages. Community Update 1.3 is our way of saying: we hear you. Here is what has changed, all based on your feedback.[p align="start"]PS: Keep reading - the last one is the most important ːzoteː🗝 Rebirth, now improved
[p align="start"]Rebirth was a powerful idea, but in practice it felt like you were giving up a lot for too little. Time to fix that.[p align="start"]If you choose Rebirth, a new event can now spawn on maps: Pandora’s Box. Open it and things get serious fast. Tough enemies will spill out and try to end your run on the spot.[p align="start"]Defeat them and you will receive three rounds of rewards:each round lets you pick 1 out of 4 Improvements for your existing Powers
🎯 Mouse controls and smarter aiming
[p align="start"]This one was one of the most common requests on Steam and Discord.You can now play using mouse controls if that is your preferred way to survive the hordes
Most Powers also gained an option to auto target the nearest enemy, which makes aiming smoother and more accessible, especially for new players
if auto aim is enabled, letting go of the analog stick now turns auto aim off, so you can instantly switch back from the manual precision when you need it
🇮🇹 New language: Italian
[p align="start"]Welcome to the battlefield, Italian Survivors![p align="start"]Update 1.3 adds full Italian support in menus, UI and gameplay. It was one of the most requested languages, so we are very happy to finally say: benvenuti.🛡 Structures, crits and balance
[p align="start"]A few balance changes aimed at keeping late game runs challenging, but fair:Structures now gain HP over time and with difficulty Your defenses toughen up as the run goes on, so they are not instantly deleted in the late stages.
Critical Hit Chance now has a cap Crit chance can no longer reach 100%. High end builds should still feel powerful, but there should always be some risk.
🛠 Quality of life improvements
[p align="start"]A lot of small changes that should make every run feel smoother:Nezha’s Power now starts in the direction of the nearest enemy instead of straight ahead, which makes his opening moments much more reliable
Pythia’s Power has been strengthened so it feels more useful early on rather than “good later, if you manage to survive weak now”
Post run summary flow was cleaned up
first tap on Space shows the stat screen
second tap returns you to the main menu No more accidentally skipping your summary because you pressed Space too fast.
Rebirth button is now easier to see and understand, so you do not miss it when you are ready for a fresh start
Highlighting Hard difficulty now clearly explains that this mode is where you earn Divine Crystals, which was one of the most common questions
When you reach the maximum level for a class, the game now makes it clear, so you know you squeezed every drop of power out of that Survivor