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v1.70.1 - New mods, Balancing and Bug Fixes

Spellmasons · Community Announcements · November 17, 2025

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In preparation for the holiday season, I wanted to release some of the balancing changes and bug fixes that I've been working on. Full changelog: balance: No soul debt for Goru in multiplayer

    Goru has been notoriously OP in multiplayer.  This change will keep Goru fun and interesting but make using him more difficult.  In multiplayer only, Goru starts with more souls but cannot dip into Soul Debt like he can in single player.  If you play as Goru, you must now coordinate with your friends to strategically manage your souls if you run out rather than just whomping all the enemies while your friends wait to get more mana.

src: Support for damage as percent

    Corrupted Ancient now officially shows in the tooltip that they do damage as a percentage of max health.  Now that this is natively supported instead of hacked together, there will probably be more content in the future (maybe spells, enemies, etc) that use damage as a percentage.  I find this to be an interesting end-game mechanic.

balance: Doom Scroll

    Balanced Wind Tunnel

New Mod! Runic Alphabet

    Thanks Bug Jones!

New Mod! Weedy's Worlds

    Thanks WeedyBird!

balance: Ensure green glop can't get slime; cause that's just not fair

    Thanks Expresso Depresso and others

content: Add "I am gripthulu" rune

src: Adjust Pacifist rune

    I got some really great feedback from "it her!" in discord about what it _could_ feel like to play as a Pacifist and the Pacifist rune wasn't really cutting it, so I've made adjustments!

    Thanks it her!

src: Improve meteor so it doesn't snap to first target

    allowing more precise cast location

    Thanks Gezin

fix: Prevent anemia from making healthMax go negative

    Thanks mouse!

fix: prevent goru from exceeding soulFragmentsMax

    Thanks Talão

fix: shuffled Rune choice on load of saved game

    Thanks Orthoros!

fix: Deathmason drawing cards when using a yellow portal

fix: SmartTargeting for ancients

fix: Loaded gripthulus from getting stuck not attacking

fix: Floating souls remain if rezz'd with onKillRez

    Thanks Talão!

fix: Hemorrhaging; so healing removes it as the description suggests that it does

    Thanks Expresso Depresso

fix: Player with "I am gripthulu" to allow targeting multiple enemies

fix: Thorns to synergize with shield and armor

    Add 'Pre' stage for modifiers that triggers before amount adjustment stages

i18n: Fix copy on "Necromancer" to explain that it uses health

i18n: Green glop copy to explain merging mechanic

fix: Harvest to work with Dm and Goru

fix: menu: only show active mods' spells in codex

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