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Patch 0.10.6.2 Notes and Dev Update

Infinity: Battlescape · Community Announcements · November 13, 2025

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Patch 0.10.6.2 ( 13th of November 2025 )



Greetings everyone, Flavien here for a new major patch. Before I get into the patch details, a word about the state of the project. As you've noticed, development and community engagement has slowed down and it's been a while since the last patch. A significant amount of work has gone into tutorials, polishing the experience and finishing the implementation of the last features.

We are entering the final phase and expect to shift our focus to the 1.0 release launch early next year, which will include marketing (new trailer production) and development work on achievements/rewards/marketplace. As such there are no significantly 'exciting' gameplay changes or features scheduled for a while. The good news is that we should only be a few months away from the release now and we're seeing the light at the end of the tunnel.

Now for this patch, the main improvement is related to AI: bots have learned how to cooperate with each other, fly in formations and escort allied targets! This is true for smaller ships, so you'll frequently see a small squad of interceptors escorting bombers, while bombers focus on their bombing runs. This is true as well for capital ships: destroyers will escort cruisers or carriers and stay clustered together whenever they can. They will automatically escort and help players as well when the conditions are met.

The AI's escort behavior can either engage threats attacking their ally, or engage the escort's own target if within range (which means you may see interceptors escorting bombers, start to engage the bomber's capital target when they get closer to it, distracting incoming fire from the bomber's). All of these new behaviors are automatic so a player doesn't need to notice or interact with anything for it to happen naturally.

A word of caution: as ships, especial capital ships, tend to cluster in small fleets, you may get punished and die even faster now if you're found out of position alone against a bunch of grouped enemies. Remember to frequently open your tactical map (default key: tilde) and stay aware of your surroundings at all times.

The patch also includes a new tutorial to introduce Capital ship's Basic Flight and control to new players. Carriers can no longer be deployed at a base under attack, and the balance of AMS lasers, mines and heavy missiles was tweaked according to the new conditions (clustering of capital ships). Battles now have a chance to spawn multiple split fleets instead of only one big fleet versus one big fleet, which should bring more variety and tactics to every battle. And be careful: bombers AIs have learned to use decoys as well.. so they're a lot more effective against capital ships now.

We also optimized the local server's AI multithreading code, which should bring up to 30% performance. If you played the Sandbox mode in solo and suffered from random jittering of all ships during battles, this may benefit you and (hopefully) make the game playable.

A final word: we've scheduled a Community event next Saturday (15 November), so if you want to participate, make sure to check the event on Steam:
https://store.steampowered.com/news/app/1079620/view/594038931768478788?l=english

-Flavien Brebion



New tutorial



Carriers



Battles & AI






Gameplay tweaks and balance



UI/Menus Fixes



Generic Improvements and fixes



Misc


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