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Remnants of Sin Update

Mortal Sin · Community Announcements · October 27, 2025

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This update is mainly about two things: making runs feel more worth chaining, and pushing performance further. The new Sin Remnants system lets you pick one of three on death or when continuing to the next run, and some of them can completely flip how your next round plays. The idea is to make the next run feel tempting instead of starting over from zero.

On the performance side I hit a lot of the obvious wins across blood, projectiles, foliage, hit detection and lighting. I still want to bring RAM down more and I am still not happy with Steam Deck performance yet, so that remains a priority going forward.


New Feature — Sin Remnants


Performance and Optimization


Gameplay and Systems


UI / UX


Audio


Sin Remnant List (40)

Defensive leaning

Offensive leaning

Run economy and carryover


Thanks again to everyone still playing and supporting the game. If you enjoy the updates, a review genuinely helps more than anything right now. The Overwhelmingly Positive rating stays on a razor edge and every big sale wave brings some snap negative low playtime reviews, but the core players always manage to pull it back and I really appreciate that.

Let me know what you would most like to see next. I try to read everything.

👁

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