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Game Update! (v0.4.7)

Emberward · Community Announcements · October 17, 2025

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New Update!

Another step towards 1.0! This update fixes several issues I've been wanting to solve for a long time.

After finishing the achievement system, most of the major planned features are done. But since the game's been in development for over two years now (!!), some of the early designs don't quite fit anymore as things have evolved. So this update, besides adding more new stuff, also focuses on reworking those parts to better suit the current state of the game. I've finished the last normal character, made some pretty big changes to how flame works, and added a bunch of new relics!

By the way, a lot of players have been asking lately why more languages haven't been added yet. There are still a ton of adjustments happening (as you can see from this update…) each patch. If I add new languages now, every small tweak would mean re-translating, re-importing, adjusting the layout, and proofreading again...which eats up a LOT of time. So to keep development moving as fast as possible, I want to finish all these adjustments first before adding new languages. Probably after two or three smaller updates, once things are mostly finished, I'll start adding more languages in batches!

The next update will be similar to this one. Wrapping up planned content and reworking some older systems. Right now, I'm planning to adjust the quest system, rework the altar, and make some tweaks to certain characters.

That's all for now! Let me know what you think after trying out the new character. I'm also really curious to see how many achievements you've all unlocked too, so feel free to brag in the comments 😆

- Refi


New Features

New character:

New relics:

10 new relics have been added!

Levels

Game Adjustments

Flame rework

Flames were originally meant to give players some optional extra challenge, like saying "You can clear the game with the basic flame, so why not try this more difficult one?" As the game grew and the Infernal Shards system was added, the difficulty from flames became somewhat redundant. The goal for these changes is to remove most of the negative effects so players can choose flames based on the level and effects they like. The visuals have also been adjusted to better fit the game.

Talent adjustments

Tower adjustments

Endless mode

Other changes


Post-Patch Updates

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