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“Yog-Sothoth’s Yard” 2nd Anniversary Update: Summer Outfits Arrive!

Yog-Sothoth’s Yard · Community Announcements · October 17, 2025

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Hello everyone, this is Bone Nail. Time really flies — it’s already been two whole years since Yog-Sothoth’s Yard first met you all! When I realized that, I honestly felt a bit... stunned. How did it go by so quickly?

I still remember that day two years ago — our small team sat in front of our computers, nervously waiting for the game to go live. No matter what we’ve been through since then, that moment’s excitement remains vivid in our hearts.

Through the game, we’ve met so many wonderful players, successfully completed crowdfunding campaigns, joined many game events, and connected with supporters from all over the world. Of course, we’ve stumbled, experimented, and learned a lot along the way. Lately, we’ve been studying new things — like the Nintendo Switch SDK! Yog-Sothoth’s Yard has brought us countless experiences we never imagined before. One thing, however, will never change: we still want to keep making games — to feel that pure happiness when our work is loved and recognized by everyone.


🌻 Important news first:

On October 20th, the Yog-Sothoth’s Yard 2nd Anniversary Update goes live — featuring a brand-new Epilogue Story!

Enjoy new swimsuit designs for Little Leaf, Yevna, Haa Lou Ling, and Tlipoca — all included in-game! The story is about you, the master of the Yard, as you head to the beach with the girls for a short vacation... and, of course, end up saving the world again (a little). Simple, refreshing, and all about taking a well-earned break.


🪶 Update Details

This Yog-Sothoth’s Yard update includes:

How to access:

And yes — all of this is completely free! Please accept it as our small gift to celebrate this beautiful summer together. (It’s 30°C here today... truly an eternal summer this year!)


🏖 Beach volleyball is, of course, essential for any seaside vacation!


🌊 Development Updates

For Yog-Sothoth’s Yard

For The Piper of Dawn

Development: We’re currently developing core gameplay systems — including the shop (workshop), farming, gathering, and alchemy. The overall design aims for more depth than Yard: fun in the early game, freshness in the late game, avoiding repetition.


It’s been wonderful being able to share these moments with all of you. Thank you for walking this journey with us — and we hope you continue to enjoy our games!

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