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Let's Go Streaking!

Wrack · Community Announcements · October 15, 2025

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Maybe you played the original Wrack. Maybe you noticed it had some sort of streak/combo/chain/whatever system - it's all pretty interchangeable (but maybe don't call it a "whatever system"). Chances are, you were able to ignore it for the most part, because well... it wasn't well-integrated into the game. It didn't matter.

Considering that was supposed to be one of the main selling points of the game... that wasn't good! A lot of the fun of Wrack is supposed to be about fast-paced combat, with a touch of strategy when it comes to how to take down the next thing before time runs out. In Wrack, kills are oxygen.

So, ever since the original, we've been enhancing the kill streak system to make it as good as it possibly could be. We started this process off in Wrack: Exoverse (that's right, I'm mentioning it), and have continued into Wrack Remake. Here are a few highlights from what we did in Exoverse:

Of course, we didn't stop there! We've also made a bunch of changes in Wrack Remake as well:

That should about cover it! All in all, all these changes have made Wrack Remake the best possible Wrack experience so far. Don't believe us? Give the demo a play for yourself!

[dynamiclink href="https://store.steampowered.com/app/3709080/Wrack_Remake/"]

One final thing I didn't mention - these have changes have led to the true way to play: Balderdash! The highest (selectable) difficulty uses the settings of Medium - however, dropping a streak will result in death! This forces you to play Wrack Remake the intended way - without being too overwhelming. I would heavily encourage you to give it a try!

Until next time!

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