Signal scripting is finally in a finished enough state to create new signals! During September a lot of decisions to adjust NimbyScript for general usability were made, and the first 3 examples of real new signaling features were implemented: custom path reservation boundaries, custom signal checks, and the holy grail, path changing signals with no restrictions, fully independent of lines and schedules. Read and see more in the devblog:
Devblog for September 2025
Read the original on Steam ↗
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