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Viscerafest 1.35 The Prep Patch

Viscerafest · Community Announcements · September 23, 2025

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Howdy, ladies and gentlemen! It's been a minute, and I apologize for that.

This has been a patch we'd intended to come out a lot sooner than it actually has, and that is primarily just due to little problems constantly rearing their ugly heads. Every time around the point we were getting ready to ship this patch off to our publisher, something would come up and we'd have to hit the grindstone again.

This patch is more of a middleman update; we've got some bigger stuff in the works, which will be coming soon-ish, and this update introduces some systems and changes that will account for the coming "Bigger Stuff" as well as address some feedback and bugs we've had submitted over the recent months. One of those bigger things we'll be dropping a new trailer for soon, so I don't want to say too much about it ahead of the drop. But the other is our NG+ mode.

After beating the Viscerafest campaign, you'll unlock the ability to toggle NG+ in a given level's selection screen. In essence, the NG+ mode will be a completely rebalanced campaign featuring enemies that were formerly exclusive to the enemy randomizer, as well as late-game content and enemy types appearing in early-game levels. Some levels will also have changes to their layouts and progression, with key doors and secrets in different places, which can radically alter the paths you take through certain levels.

As of writing, I'm currently about halfway through chapter 2's rebalanced campaign, and I suspect it will probably be another month or two before the reworked campaign is ready for the big time.

With that said, I have some more rambling to do, but I figure I will do that at the end because most people are probably just interested in the patch notes at this point, so!!!

Patch Notes

General Tweaks:

Level Tweaks:

Enemy Tweaks:

Boss Tweaks:

General Fixes:

Level Fixes:

Enemy Fixes:

Boss Fixes:

Some Closing Thoughts

So! About the OST...

The situation with the OST is a bit complicated as of now. I wanted to provide everyone with a fuller understanding of its status and why there has been little movement on that front up until this point.

So, for reasons I am not fully privy to, unfortunately, John S. Weekley has not been available to work on the game's OST. At most, I'm aware he is in the midst of some situation that prevents him from having access to his workstation. In general, he's pretty MIA, though I do hear from him from time to time.

I am personally very hesitant to bring someone else on board to round out the OST, and there are a few reasons for this. To start, it has always been a significant challenge to onboard a new composer for Viscerafest. We've had to do it twice now, and each time has presented its own challenges and difficulties. This time would probably be the hardest.

You see, each chapter of Viscerafest was always meant to have something of a shift in the music's style, even when Markie was our only composer. So the fact that each time one of our composers became unavailable, it coincided with us working on the music for a new chapter was actually... kind of convenient. It allowed us to mostly mask the shift between composers in a way that wouldn't be possible if the music shifts were happening mid-chapter. Which is of course... the situation we find ourselves in now.

Every time we bring on a new composer, we have to try to make sure they can match aspects of the musical styles of the prior composers as closely as possible, and not only that, but we have to make sure they're familiar with the musical motifs and ideas each composer has worked with/introduced. None of this is seamless, and so were it to happen mid-chapter, I'm pretty worried it would be distracting.

It doesn't really stop at that though. Bringing on a new composer would also complicate the already painful headache of releasing the third chapter's OST. Each composer for Viscerafest has released their portions of the OST separately, and the same was going to be the case with John S. Weekley. Though this has complicated things and, unfortunately, meant we've not been able to do a sort of all-in-one release for the OST, we have been able to bundle the music together by chapter. If we bring on a new composer, that would not be the case for the final batch of music.

Finally, the music for Chapter 3, currently in-game, may be unfinished in places, and some final cleanup may be/have been necessary.

All of this just leaves me feeling very uncertain and unhappy with how I am to potentially progress with the OST going forward. I don't want to leave people waiting longer than we have to, but I also really, really don't want to have a different composer round off the OST. We were hoping John would be back by now, John was expecting to be, but obviously... that's not happened. So we're kind of stuck between a rock and a hard place, and I don't really know what to do.

But That Is All for Now

On that... somewhat dour note, we hope you enjoy the new update! We hope you have a wonderful day! And we pray that the Lord God keep you, bless you, and make his face to shine upon you! Peace be with you! Noah Dickinson,

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