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Folklore Hunter - 0.9.1

Folklore Hunter · Community Announcements · September 06, 2025

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Hey hunters

Thank you for sticking with Folklore Hunter and this community over the years. I know it’s been quieter than either of us would like. As a solo developer on a large 3D multiplayer project, shipping Folklore Hunter has demanded more than I ever imagined—code, design, environments, animation, networking—nearly everything you see in the game has been meticulously created by me and the team.

That scope became overwhelming at times, and I chose to go heads-down to push the game toward a healthy, finished 1.0 rather than ship small patches and constant updates. I’ve been too quiet for too long. That changes now.

Folklore Hunter is not abandoned—far from it. Work in 2024–2025 has moved the project forward, the finish line is in sight, and I’m targeting 1.0 in Q1 2026. Here’s what to expect next and what’s in today’s build.

What’s in today’s update

This release upgrades the game to Unreal Engine 5, improves netcode and client-side prediction for smoother play at higher ping, adds a new location ping system, introduces the Magnum, and delivers UI/UX polish, performance gains, and world fixes requested by the community. Full notes are below.

Version 0.9.1 Patch Notes

Highlights

World & Contracts

Weapons & Combat

UI/UX

Audio

Economy & Progression

Systems & Tutorials

Modding Foundations

What’s next

Your feedback matters. Please join the Discord and the Steam discussions; I’ll be listening and responding as we bring Folklore Hunter home.

— Smirk ❤️

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