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BallisticNG 1.4.1 Dev 4 is now available!

BallisticNG · Community Announcements · August 18, 2025

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It's time for another development build!

This build is mostly focused on Oceana, a new track, but we've also made some additional enhancements and fixed a couple bugs from the Dev 3 release.

Remember to check out our roadmap for a look at what we're working on for 1.4.1.

Playing on development builds


What's New

Oceana

[dynamiclink href="https://www.youtube.com/watch?v=UCPgOply42o"]

Oceana is the second 2280 track, a free track that completes an old concept from the cut 2280 content of version 0.8. While it's designed to be play best in 2280, it's also compatible with 2159 and floorhugger just like with Gullfoss Run.

The game's soundtrack DLC has also been updated with the two songs made as ambience for the track, you can find them in the Extras folder and stream them here. Thanks to Kabelsalat, who tore up his throat for the Dodgems music!

Enhanced Analog Control

Options -> Input Options -> Enhanced Analog Control

Disabled by default, Enhanced Analog Control is a new option which maps steer and pitch inputs onto a square, allowing diagonal stick inputs to provide maximum steer and pitch inputs at the same time!

We've left this disabled by default because while it can be very useful for high level play in 2159 physics, pitching up and down with this enabled makes steering much more sensitive.

Pressing F1 twice to bring up the stats menu now also renders a visual readout for steer/pitch inputs.

Xbox Glyph Updates

We've made some tweaks to the Xbox button glyphs to bring the face button font in parity with keyboard glyphs and to use the modern iconography for the view and menu buttons.


All Changes Since 1.4.1-d9

Tracks - Free Tracks

Ships

Multiplayer

User Interface

Options

F1 Overlay

Soundtrack DLC

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