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The stairs update is finally here!

Tiny Glade · Community Announcements · July 29, 2025

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Hi, everyone! I'm so happy to share that the stairs update has finally landed in the main branch of the game. This is by far our biggest update, and we've been cooking it since *checks calendar* omg, since March x_x Huge thanks to everyone who helped us test it while it was in beta <3 It includes a lot of complicated changes since we've rewritten multiple systems to support stairs, and I'm so happy that it's finally liiiiiiiive. Phew, okay, without further ado, lemme walk you through all the new shinies :3

Stairs tool





The star of this update is of course the new stairs! Initially the tool set was intended for stairs alone, but we've designed it to also accommodate bridges and walkways. You click to place individual nodes, and you can access a detailed editing mode by right-clicking existing stairs. They come with customization of color and railings, and you can even place clutter on top.



Stairs turn into platforms & ladders depending on steepness, and can be attached to walls and flattened roofs.



Stairs understand if you place them on buildings - they snake around towers, and automatically create little platforms to go around corners.



At some point we realized that it would be nice to have the ability to delete supports where you don't want them. But what should happen if all supports are deleted? Should we still try to create a pillar or stilts? Well, luckily we know a few wizards, and they happily lent us some of their spells 🧙 Thus, when stairs are unsupported, a magical effect will appear to help them levitate. Of course we conform to the Mana Conservation Act of 2016, and don't cast those spells for nothing - stairs can be non-magically supported by many things, for example a building, a wall, even other supported stairs.

Okay, let's see if there is anything else on my list... ohh! yes! There is also a secret feature 👀 If you want a hint: cart + stairs = ??? . If you want another hint: SHOW ME THE SECRET FEATURE. The secret feature comes with additional controls: You can use WASD to go faster, slower as well as lean left and right. There's also an advanced version: cart + cart + cart + stairs = ???.

Full spoilers:




Cobblestone



Another new addition is cobblestone roads. They are located under a path tool, and they come in 3 variants.





You can combine the variants, and blend them with paths, creating more run-down or chaotic surfaces. Me, I'm more of a lawful-alignment cobblestone person, but I’m very curious how you’re gonna use them! Could this be the sunset of using platforms for cobblestone-clad towns? :o

New floor textures





The old floor pattern got a visual uplift, and acquired new friends: 2 stone and 3 wood patterns. They can be accessed via the customization tool.


Plaster peel parameter





Buildings with plaster got a new customization option: the intensity of plaster peeling off.


Ability to cycle through clutter





You can now select which clutter you want by entering its focus mode (by default, right-click). This also includes additional clutter with carved pumpkins with glowing eyes from the Halloween update, so you don't need to have a special glade anymore to get them.


Photo mode filters in build mode





The filters, brightness, contrast and saturation adjustments will now also be applied in build mode. So if you want to make it more spoopy, or turn summer into a chilly day, now you can do that even while building. To reset it all back to default, select the first filter in the gallery (the one with a bookmark icon), and click the reset buttons next to sliders.

Auto-save & backup menu





We've rewritten our save system, and added autosave in the background. Previously saving the game was an expensive operation, and happened only if you pressed the ESC key, entered photo mode, quit the game, or if the game panicked (crashed in a controlled manner). While this worked fairly well, if your computer lost power or hard-crashed, you could lose progress. Now the game saves automatically and transparently in the background after *every* operation you perform (don't worry about your hard drive's longevity - only the relevant updates are sent to disk).

In addition to that, Tiny Glade will automatically backup your save every 5 minutes, keeping four of those backups around, approximately 5, 10, 60 and 120 minutes old (additional backups are also created upon panics too). This means that if something catastrophic happens to your system, or Steam Cloud goes haywire, you should still be able to load a relevant backup. There's also UI for loading those now.

Notable visual changes



Circular half-timber rework + roof tiles




Timbering on towers has received a visual uplift too! They're no longer made out of small wooden pieces (which could look broken in certain configurations), but instead are one continuous curved wooden beam. The roof tiles have also been upgraded to have more detail.

Fix snow on platform borders



(thank you, anonymous player, for sending us a bug report with this beautiful scene attached)

The snow on auto-generated stairs and platform borders has been cleaned up, so the snowy towns should look more consistent now!

New music



Oda Tilset has composed 5 new music tracks 💞 one for each glade type.

Optimizations



This patch also includes a number of optimizations, primarily on the CPU side. If the performance on your system was limited by the graphics card, they won't do much, but otherwise you might notice your frame rate doubling in more complex builds.

Experimental Mac compatibility



While we don't yet have a Mac build that we can share, we've been working on it in the background, and made some progress. The fixes and workarounds for Mac's quirks are in our codebase now, and it's now possible to run the Windows version inside a patched CrossOver 25 on macOS on Apple Silicon.

Please note that this is still experimental, and we can't offer assistance with running the game on Mac - we're still unfamiliar with the platform, and the Windows→macOS translation layers are outside of our control.

Please read our guide for more details.

More disclaimers and stuffs: This is a temporary workaround until we've resolved all remaining issues with native macOS support. Also note that we don't plan to support Intel Macs via macOS - most couldn't run the game due to hardware & driver limitations, and the ones with Radeon cards that could, have been able to run it all along on Linux/Windows via Boot Camp

Copying your beta saves into the main game



If you helped us testing the beta, first of all, a huge thank you!! If you'd like to transfer your beta saves into the main game, you need to manually copy them from the beta saves folder:
* Each save folder is named with a bunch of numbers. You can see which save it is by looking at "screenshot.jpg" inside the folder.
* Copy the desired saves from the "beta-saves" folder into "saves" in "C:/Users/YOUR_USER_NAME/Saved Games/Tiny Glade/Steam/YOUR_STEAM_ID" ("~/.local/share/Tiny Glade/Steam/YOUR_STEAM_ID" on Linux)

Staying on the old version



If you wish to stay on the old version for any reason, it's still available. To switch to the old build, right-click Tiny Glade in your Steam Library, then go to Properties → Betas → Beta Participation, and select "old-1_13_2". Please note that we won't support the old version with any new features or fixes.

Please note that an older version of the game won't be able to load saves made by a newer version. Tiny Glade automatically upgrades saves upon loading, so if you downgrade Tiny Glade, it won't be able to load saves that you'd previously saved or loaded in the new version. When in doubt, manually back up your "saves" folder.

If your save file has already been upgraded, and you can't load it in the old game, you can restore the save from a special backup automatically created when upgrading (more info here).

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Patch notes:




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P.S. If you encounter any bugs, please send us a report by pressing F6 while in the game. If you encounter any crashes, please share the crash codes via Steam forums. We will be actively monitoring them in the upcoming days! Thank you!


(or, should I say, the remainder of summer 😄)

Love,
Ana & Tom

P.P.S. build 1.14.0a contains a quick crash fix: sometimes when switching to Halloween glades, the music system was trying to incorrectly reference one of the new tracks (thank you for the swift crash report!)
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