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Update 2.2

Star Valor · Community Announcements · July 14, 2025

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Greetings Commanders!

After a long development time, the Update 2.2 is here! The Base Building DLC is coming only on the 28th of this month, however, you can enjoy many cool new things, fixes and requested features.

Have fun!

- Laious

Follow up Patches

  1. Small Patch 2.2a - LIVE

    • Fixed visual BUG on station when importing old saves.

  2. Small Patch 2.2b - LIVE

    • Fixed minor BUG when opening crafting panel.

  3. Small Patch 2.2c - LIVE

    • Fixed Perk unlock times not showing up.

  4. Small Patch 2.2d - LIVE

    • Fixed BUG that allowed a new player to chose the starting ship without completing the tutorial.

  5. Patch 2.2e - LIVE

    • Increased initial stock for items such as Microchips, Energy Cells, Ice, etc.

    • Fixed Ravager and Guardian weapons hitting ships during spinning roll.

    • Fixed BUG that corrupted weapons with Heat Bloom modifier on ships with not weapon slots.

  6. Patch 2.2f - LIVE

    • Added ship: Crusader, tier 3 independent Gunship, size 4 (Frigate).

    • Added more information on production icons on the Galaxy Map, like selling price as well as materials being bought on the sector. This will soon be tied to Trader Codex item.

    • Fixed 'Builder' Perk being selectable without owning the DLC, when starting a new game.

    • Fixed Escape Pod 3D model.

    • Fixed 'Press G to Dock' message still visible after destroying a station or hideout.

    \[Base Building DLC]

    • Station Defense mode now starts with a light laser in addition to the repair beam and mining laser.

    • The cancel building button is now positioned a bit over the model to avoid unintended clicks.

    • The item list for adding a new Trade in Market module is now sorted alphabetically.

  7. Patch 2.2g - LIVE

    • Crusader speed incresed from 7 to 8

    • Fixed Enforcer ship model not being available to players or NPCs.

    • Fixed weapon turrets continue to fire at a station after it is destroyed.

    • Fixed old save import resulting in only 1 station models for each faction.

  8. Patch 2.2h - LIVE \[Base Building DLC] Hunter Fleets are now delayed when you defeat an assault at your base.

  9. Patch 2.2i - LIVE

    • Fixed BUG that made asteroids not having more than 1 base metal and Iridium being impossible to mine.

    • Fixed certain items or player credits having "NaN" (not a number) value.

    • Fixed Lithium, Titanium and Iridium supply icon not appearing in the Galaxy Map.

    • Fixed Tinhead Workshops only showing 1 blueprint for sale, instead of several as intended.

    • Fixed Upgrade Kits being sold for zero.

    • Fixed stations, jumpgates and debris fields spawning inside asteroid "walls"

  10. Patch 2.2j - LIVE

    • Fixed Blueprint Crafting tooltips not showing all spaceship and energy bonuses.

  11. Patch 2.2k - LIVE

    • Increased chance for PMC stations to trade metals, while reduced other types (this is only defined when generating the galaxy or importing a save prior to 2.2).

    • Reduced materials required for ship crafting, especially in small sizes.

    • Slightly increased docking range on hideouts.

    • Fixed ship crafting tooltip showing your current ship enhancements featured on the resulting ship.

    \[Base Building DLC]

    • Drones launched from stations now receive 50% damage bonus and 40 HP as base (no traits required).

    • Fleet members no longer dock when you open station management, only when you DOCK at your stations.

    • Fixed message when station upkeep isn't paid.

  12. Patch 2.2.0l - LIVE

    • All PMC station markets were remade to account for the previous change where they buy most metals and less of other types, despite the station level.

    • Ship blueprints are now sorted alphabetically.

    • Fixed hideout capture exploit.

    • Fixed Spanish translation errors.

    • Fixed pronouns on crew descriptions like co-pilot, first officer, etc.

    \[Base Building DLC]

    • Hunter Fleets no longer spawn when a station assault is imminent (90% or higher threat).

    • Turret stations now reduce enemy threat generated per minute by 0.80% instead of 0.50%.

  13. Patch 2.2.0m - LIVE

    • The Hephaestus quest now finishes in a normal station (not industry or other types with no markets).

    • AI Traders will now occasionally seek out stations in sectors much further away than their normal range.

    • Fixed BUG on collector beam after a refinery makes room in cargo (needs testing).

    • Fixed BUG on Leviathan side guns.

    • Fixed hideout capture exploit still working with X button.

    • Fixed Inventory closing when opening Blueprint Crafting panel.

    \[Base Building DLC]

    • Added the 10 remaining parts to the Station Defense quest chain.

    • Added a new special crew member unlocked after completing the Station Defense quest chain.

    • Added "Diplomacy" station module, which can be used to reduce (and cease) or increase enemy assaults on player stations.

    • Tier 2 trait on Detection module now costs 1 point.

    • Added basic weapon blueprints for Station Defense mode: Light Laser, Burst Light Laser, Light Cannon, Medium Laser, Light Laser beam, PD Laser, Small Missile Launcher and Simple Mining Laser.

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