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BallisticNG 1.4.1 Dev 3 is now available

BallisticNG · Community Announcements · July 01, 2025

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We've reached a major milestone with BallisticNG's multiplayer update! We still have some work to do, mostly in the quality of life department, but we're currently in a good place for a new development branch release.

If you haven't seen the other multiplayer changes we've made recently, be sure to also check out the previous announcement:

[dynamiclink href="https://steamcommunity.com/games/473770/announcements/detail/547864348725346504"]

Remember to check out our roadmap for a look at what we're working on for 1.4.1.

Playing on development builds


Multiplayer

Multiple Gamemodes

Multiplayer now supports Knockout, Rush Hour, Upsurge and Eliminator! Bots can also join in and play these gamemodes if you enable them!

Dedicated Servers now also have a gamemode vote, and the random lobby example lua script has been updated to change the gamemode from time to time.

Some notes:

Bot Variants

Bots will now be given random ship variants when the server is deciding which ship to give them. These are always random and are currently not configurable on dedicated servers.

Beforehand, bots always used the default (2159) variant of ships.

More synchronization

Many more game events are now correctly synchronised, such as ships being eliminated, ships respawning, ships passing the mid and start line, etc.

These used to be handled client side as they aren't essential to accurately synchronize for just racing. The other gamemodes however have progress and win conditions that are bound to these events, so it was vital that the server is aware of when these events happen instead of just guessing based on the latest information it has on everybody.

This should also fix the long standing bug where some ships can stay on fire after being eliminated.

Controllable Spectator Camera

The spector camera, previously only used if you died in a race with spawns disabled, is now user controlled! You can now switch between ships and the track cameras / orbit camera modes for yourself, the game will no longer do it automatically.

We'd like to potentially include this in the post race cameras for singleplayer too.


Full Changelog

Ships

Input

Pickups

AI

Gamemodes - Rush Hour

Gamemodes - Eliminator

Multiplayer

Dedicated Server

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