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WAR ROBOTS 11.2 UPDATE NOTES

War Robots · Community Announcements · June 30, 2025

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EVENT: YAN-DI SOLAR GALA

The event will start shortly after the update is released on most platforms. Find event tasks and rewards in the Event Hub in the upper-left corner of your main Hangar view.

The richest Martian faction is throwing a party! Golden plating gleams under an artificial sun, big deals are sealed over a drink or two, and pilots mingle in search of sponsors with the fattest digi-wallets — all while Factory 47 sinks deeper into toxic waste. Welcome to the Yan-di Solar Gala:

Complete the event to earn this collectible Title for your account:

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SOLARCH

Earn another Title by participating in Free-For-All battles:

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GLADIATOR

TETH: NEW ROBOT BUILD

A dedicated brawler, Teth is protected by physical shields as well as a Forcefield system. Unless attacked by explosives or hit from the sides, the Forcefield won't take damage until an outer shield is destroyed. If a shield is lost, Teth regenerates it after a short delay. This multilayered protection makes the robot exceptionally tough, although it limits its movement speed.

While its mobility is limited, Teth compensates with a unique built-in weapon that fires teleportation beacons. Once a beacon hits an obstacle or reaches its max range, it activates, allowing Teth to instantly warp to its location, unless the Commander cancels the jump. This blend of heavy defenses and surprise positioning makes Teth ideal for wielding ultra-close-range weapons.

The Desert Guardian’s signature tactic is to deploy floating mines around itself, and then teleport right into the midst of the enemy, triggering a chain of devastating explosions upon arrival.

TETH

A solemn guardian of Yan-di treasures

Sandstorm: Teth fires a rocket with a translocator. If the rocket collides with an enemy robot, an obstacle, or reaches its maximum range, the translocator is placed, and the robot begins to teleport to it. If the beacon cannot be placed, the robot will not be teleported. The beacon placement can be canceled by reusing the ability. After teleporting, the robot deals damage and applies EMP to enemies around it.

Teth Forcefield: The robot has a defense that partially blocks the damage taken, the level of protection decreases as the damage is received. The Forcefield recharges after Teth takes no damage for a certain amount of time.

Teth Special Physical Shields: Teth has an updated physical shield system. A new shield is teleported to replace the one destroyed if Teth does not take damage for a certain amount of time.

Weapon Slots

2x Light, 1x Medium, 1x Heavy

Specializations

Attack / Defence / Brawler

Durability

325,000

Movement Speed

55 km/h

Bonus for MK2

+10% Sandstorm damage

Bonus for MK3

+100% shield durability

The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

HEDJET / DESHRET / PSHENT

Danger! Do not Approach

These weapons launch hovering mines that start orbiting the host if no target is hit directly. Once an enemy enters their effective range, the mines lock on and dash toward the target, detonating for massive damage.

Weapon Slot

Light / Medium / Heavy

Special Effect

Slowdown

Damage Type

Explosive

Range

150 m

Damage per Particle

7,000 / 9,800 / 11,500

Particles per Shot

1

Shot Interval

0.2 sec

Ammo

15

Reload Interval

6 sec

Reload Amount

15

The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

SCARABEUS

A carapace of steel

On ForceField: More Speed The robot's Movement Speed is increased while the Forcefield effect is active.

On Deployment: Durability This drone's ability increases the robot's Durability. The effect is constant while the drone is attached to the robot.

More Damage for EMP Damage to the enemy is increased if they are affected by the EMP effect.

Physical Shield durability Increases the strength of the physical shield.

BAST NEFERU

As evasive as the desert wind itself

Dance of the Sands: Upon using its teleportation beacon, Teth gains a 20% boost to movement speed and a 10% bonus to weapon damage that last 7 seconds.

SWORD UNIT-192: NEW ULTIMATE BUILD

Sword Unit-192's melee attack lasts twice as long as that of its non-ultimate counterparts. Once it locks an opponent in close quarters, victory is almost inevitable. Fly, dash, slash — this robot is the embodiment of aggressive, high-impact gameplay.

SWORD UNIT-192

The ultimate cutting power

Skyfall Slash: SWORD Unit-192 takes flight, leaving a teleportation beacon behind, accelerates, and activates the Absorber shield. During flight, the robot's built-in weapon is active, dealing damage to a percentage of enemy durability. Upon reactivating the ability, the robot makes a dash and attacks nearby enemies with its sword. Reactivation is only possible when there is a target within the required distance. After the ability ends, the robot teleports back to the point where it began its flight.

Built-in weapon range: 500 m Durability Percentage Damage: 2% Sword dash range: 500 m

Weapon Slots

2x Light, 2x Medium

Specializations

Attack / Defense / Raider

Durability

357,500

Movement Speed

55 km/h

Bonus for MK2

Reduced ability cooldown (17 → 15 sec)

Bonus for MK3

Bonus damage to Titans (0% → 50%)

The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

ULTIMATE ARM L-85 / ULTIMATE ARM M-82

And so, the arms race continues!

Weapon Slot

Light / Medium

Special Effect

N/A

Damage Type

Energy

Range

500m

Damage per Particle

4,526 (+2% of total durability) / 7,077 (+2.5% of total durability)

Particles per Shot

1

Shot Interval

0.3 sec

Ammo

20

Reload Interval

7 sec

Reload Amount

20

The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

SHANI KYNE

Once operational excellence is secured, superior firepower naturally follows.

Thermal Extraction: While its ability is active, SWORD Unit-190 gains increased flight speed and enhanced weapon damage.

OTHER ADDITIONS

SEKHEM

Might be time for an SPF-rated paint job

A flying bastion engineered by Yan-Di Corporation as the pinnacle of directed warfare. It unleashes a massive bombardment from the skies, drenching the battlefield in golden fire. The lingering energy slows down enemies, trapping them in the wake of engineered annihilation.

Sunfire Deluge: Unleashes a barrage of projectiles around the selected target in expanding concentric circles. Each projectile creates an impact zone on landing, dealing damage over time and applying SLOWDOWN to enemies caught within.

ELIMINATION REPORT

An Elimination Report appears immediately after your robot is destroyed. It displays all key components of the enemy’s build, including their chosen Specialization, Mothership, and Drone. Tap the screen once to dismiss the report. You can reopen it multiple times before deploying your next robot.

TACTICAL SHIFT

Tactical Shift introduces dynamic scenarios to the War Robots maps. In this update, the feature only appears as the Chemical Spill on the Factory map. Chemical Spills will trigger randomly in all game modes on Factory except for Beacon Rush and Push. After a warning, toxic pools begin to overflow, eventually submerging the entire central area of the map. Consider opting for more mobile robots when deploying on Factory during this update!

BALANCE CHANGES

With this round of adjustments, our goal is to significantly increase robot lifetimes in the higher leagues. While the specific rebalance numbers and the list of affected items may change based on testing and your feedback, the core principles of this rebalance will remain the same:

We’ve been closely monitoring robot lifetimes for over a year. As of update 11.0, average survival times have dropped below what we consider healthy for the game. For comparison: around update 10.0, it took 10–12 seconds for three average medium weapons to eliminate a defenseless robot. Currently, that same setup results in a kill in just 3–5 seconds.

We believe War Robots should be a slow-paced tactical shooter, where smart decision-making matters more than twitch reflexes. This rebalance aims to restore that vision by giving players more time to react, adapt and fight strategically.

ROBOTS

Ravager

Samjok

Dux

Condor

Raptor

Lio

Nuo

SWORD Unit-191

Orochi

Demeter

Hawk

Shell

Revenant

Fafnir

TITANS

Mauler

Devourer

Bersagliere

ROBOT WEAPONS

All Tier 4 weapons not mentioned below

Regulator

Screamer / Growler / Howler

Discipline / Smite

Kirin / Mogwan / Gangil

Leinani / Nanea

ARM-M / ARM-L

Gauss / Weber / Volt

Prisma

G.A.S.

Fengbao / Leiming / Shifang

Morana / Chione / Jotunn

Hwanje / Yeoje / Daeja

Ultimate Havoc

Ultimate Shredder

Ultimate Shocktrain

Ultimate Hussar / Ultimate Dragoon

TITAN WEAPONS

Anguisher / Ruiner

Huginn / Muninn

Maha Vadjra / Vadjra

Arbiter / Equalizer

Inferno / Pyro

Ultimate Grom

DRONES

Moderator

Aopo

Webby

Wave

Hawkeye

WARD D-39

Shai

Seeker

MOTHERSHIPS & TURRETS

Frederick

Sonic Bomb Cannon

Durability Extender

Enhanced Aegis System

PILOTS

Cliff Debusse (Ravager)

TITAN PILOTS

Liam Crag (Devourer)

TECHNICAL FIXES

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