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Version 0.7.34 - Archetypes Reborn

TFM: The First Men · Community Announcements · June 26, 2025

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Offsprings of the First Men, welcome! ːthetreeoflifeː

I originally hoped to deliver this update back in April — so thank you for your patience. While developing TFM has been incredibly rewarding, doing it mostly solo over the past two years has also been one of the most demanding challenges of my life. In a solo endeavor like this, even small shifts in life hit like earthquakes. But I'm glad to get this update into your hands just in time for the Steam Summer Sale - and I hope this summer brings you joy, adventures, and lots of memorable games! ːreexcitedː

⚔️ The Great Class Overhaul

This update marks the first major step in redefining TFM’s combat classes. Over 30 brand-new class sets and 100+ new skills are now available, each offering deeper flexibility, identity, and party-building strategy. I’ve also reworked many traits and items, updated damage calculations, improved tutorials and tooltips, and introduced quality-of-life changes like hover-to-collect. Plus, some lingering bugs (including overpowered Invaders) have finally been squashed. ːFistpumpː

[dynamiclink href="https://store.steampowered.com/news/app/700820/view/3664275387883515657"]

🌟 A Personal Reflection

We started developing TFM just before Covid - and at our peak, we had six people working full-time. The early alpha resonated, and before launch, the game climbed past 200k wishlists - making it one of Steam’s most followed titles at the time. ːkrstarː

That surge in momentum inspired us to go bigger, adding new features and systems - many of which, in hindsight, probably didn’t belong. Complexity grew, scope ballooned, and not every #FeatureFriday landed the way we hoped. Still, we pushed forward with dedication and love. ːkrheroesː

Some of you were disappointed. And yes, it may look like we fell short.

But here’s the reality: TFM sold far better than most indie games. While we didn’t reach our sky-high ambitions, we did create something unique - something many of you told us couldn’t be found anywhere else.

Personally, this journey gave me more than I ever imagined: the chance to release an original game, work with brilliant people, survive a brutal 2024 (where Murphy’s Law truly came for me), and grow into someone who now helps other developers avoid the same pitfalls. ːkrlvlupː

Earlier this year, I joined a new team where we fund and support small indie developers. I’ll share more about that soon - but for now, let’s talk about what’s next for TFM. ːreimpressedː

🗺️ What’s Ahead

The road to full release continues. Next up: overhauls to Breeding, Cooking, and Inheritance, localization into multiple languages, and further refinements to game flow and onboarding. TFM is already fully playable - but these changes will help it shine brighter than ever. ːSmallRedHeartː

Some have told me to move on - even fellow devs. But I still believe in this world, and in you, the community that shaped it. I feel a responsibility to keep improving it, even if slowly. ːmapː

Thank you, truly, for being part of this long and wild journey.

Enjoy the Steam Summer Sale - may your days be full of epic loot, grand tales, and just enough chaos to keep things interesting.

See you in the next update! ːhappyheartː

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