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BallisticNG 1.4.1 Dev 2 is now available

BallisticNG · Community Announcements · June 19, 2025

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We've started work on a major update to BallisticNGs multiplayer! We're working towards multiple gamemodes being available for multiplayer, but before that we're making some smaller changes to the core multiplayer systems.

Remember to check out our roadmap for a look at what we're working on for 1.4.1.

Playing on development builds

Multiplayer

Improved Collisions

While we still recommended keeping collisions disabled, we've made some changes which improves them. Whether people can collider with each other (both have each others ships installed) is now also synced. If collisions are enabled and somebody is in the null ship, you'll no longer collide with that particular person and vice versa.

Combat Stat Sync

Ship combat stats are now synced at the start of every race. If you're using a ship that others don't have installed, your weapons will now deal the damage they're supposed to.

Rollback Netcode

Rockets, missiles, cannon and plasma hits are now synced using rollback on the server. This is actually customizable where the host can switch between three hit detection modes:

Behind the scenes we've been refactoring the code for projectile weapons to cleanly implement rollback, and as a result of this there are some other general projectile changes. See the full changelog below for more details.

Full Changelog

Ships

Multiplayer

Achievements

Pickups

Tracks - Outer Reaches

Debug Hub

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