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V 1.2.0 - Rebalance

Voidsayer · Community Announcements · June 13, 2025

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Hello everyone!

Today's update is the first step in the evolution of Voidsayer.

The original idea and philosophy:

Voidsayer was always meant to be a modern interpretation of classic monster-taming games, carefully preserving the core of the genre and the familiar battle system. Of course, it was clear from the beginning that in 2025, a purely classic combat system would probably feel a bit "flat and simple", so I introduced some innovations: attributes, a status effect system, and passive abilities. Still, the goal was to stay within the genre’s boundaries.

Based on your feedback, though, it seems that the combat system could use a bit more depth. It’s very important for me to keep the heart and spirit of classic monster-taming games, but I also want to respect your desire for more strategy and build variety.

Starting with this update, I will gradually deepen both the combat and build systems until I find that perfect balance — where battles are exciting and tactical, but the game still feels like a true monster-taming experience.

⚙️ Important: Your current saves will continue to work. There's no need to start a new game. However, the changes are significant, so I would recommend either starting over or carefully reviewing your team and equipment.

Now, let’s move on to the list of changes (and there’s a lot)!

Key Changes:

🛡️ Absorption

Ignores stat reduction from effects (Except Wild)

🌱 Plant

Immune to the Poison effect

Converts 20% of damage dealt into Energy if attacking a target with the Poison effect

Takes 25% more damage from Fire attacks

Takes 15% less damage from Water, Flora, Ground attacks

🔥 Burning

Immune to the Burn effect

15% chance to inflict Burn for 2 rounds when receiving Physical damage

Takes 20% more damage from Water, Medium attacks

Takes 25% less damage from Fire, Flora attacks

💚 Will to Live

Immune to the Desire to Surrender effect

Physical and Magic Defense +20 when Energy < 30%

🗿Rock

Immune to Shock, Daze

Takes 30% more damage from Water, Flora, Medium attacks

Takes 25% less damage from Normal, Fire, Ground, Electricity attacks

-25% damage taken from critical hits

🌊 Dweller of the Depths

Takes 25% more damage from Electricity attacks

Takes 20% less damage from Water, Fire attacks

+10 Resistance for each active temporary effect

⚡ Charged

Immune to the Shock effect

5% chance to inflict Shock for 1 round when receiving Physical damage

Takes 20% more damage from Ground attacks

Takes 20% less damage from Electricity attacks

🛡️ Shell

Inflicts Extraction for 1 round if End of Round Energy < 25%

🍷 Drain

Converts 10% of damage dealt into Energy when attacking a target with higher Energy reserve

(Does not work if the target has the trait Undead Eye or Ethereal)

☠️ Undead

Immune to effects Poison, Fear, Madness

15% chance per fallen ally to deal 25% more damage

Takes 25% more damage from Fire, Medium attacks

Takes 20% less damage from Ghost, Djinn attacks

👁️ Greed

30% chance to inflict Anger for 2 rounds if the opponent applies an effect to themselves after attacking

If any gem is equipped, Physical and Magic defense +5,

otherwise ignores all stat changes from any equipment

🎭 Illusionist

Inflicts Mirage for 1 round if it receives a critical attack

🧞 Djinn

Immune to effect Mirage

Deals 15% more damage with attacks of type Djinn if no weapon is equipped

Takes 20% more damage from Medium attacks

Takes 15% less damage from Ghost, Djinn attacks

🌌 Ethereal

This entity's Defense is ignored

Always reduces Physical damage taken by 30%, but takes 20% more Magic damage

🔥 Berserker

Inflicts Anger for 1 round if End of Round Energy < 20%

(Doesn't work if any weapon is equipped)

👑 Dominant

Deals 15% more damage to the target if its total Physical and Magical defense is lower than this entity's

⚔️ Combat Ready

Physical and Magic Attack +15% when Energy is >75%

🧘 Inner Peace

Immune to the effect Madness

Takes 20% more damage from Djinn attacks

Takes 20% less damage from Ghost, Medium attacks

☠️ Avenger

Non-critical attacks deal 15% more damage if this is the last undefeated entity in the team

🐺 Beast

Deals 10% more damage to the target if faster than them

Receives 20% more damage from attacks of type Ghost

🛡️ Parry

Inflicts Defensive Stance for 2 rounds if dodged

🐜 Insect

Deals 15% more damage to targets with lower Resistance

Deals 15% more damage to targets with the trait Plant, restores 5% of max Energy when finishing them with an attack

Takes 20% more damage from Fire attacks

Takes 15% less damage from Ghost, Djinn, Medium attacks

🌀 Adaptive

Applies Crystal Skin for 1 round if at the end of the round the total of Physical and Magic attack is less than the opponent's

❌ Outcast

Takes 15% less damage from enemies that share at least one trait

👑 Sharp Leaf Crown Critical attack chance +6 Unable to apply Desire to Surrender effect Critical attacks deal bonus damage equal to 5% of the target's maximum Energy

❤️‍🔥 Volcano Heart Grants the trait Burning Enemy takes 50% more damage from the Burn effect

💚 Emerald Grants the trait Plant Resistance +15 Physical and Magic defense is increased by one-third of the base Resistance

💎 Diamond Grants the trait Rock Physical defense +8 Unable to apply the Vulnerability effect

📖 Necronomicon When attacking a target with the Fear effect, ignores half of all defense Converts 5% of dealt damage into Energy

👁️ Prophet's Eye Accuracy +8 Unable to apply the Mirage effect

⚫ Magnetite Grants the trait Absorption Magic defense and Resistance +5

⚔️ Training Sword Physical attack +4% Normal type abilities deal 8% more damage

🛡️ Training Shield Physical and Magic Defense +5 Receives 20% less damage from Normal type abilities

🦚 Harpy Feather Speed +2, Evasion +3 Ignores Speed and Evasion reduction from effects and equipment

👊 Brass knuckles Critical attack power +0.2 3% chance to inflict Daze for 1 round when dealing physical damage

🥋 Ninja Belt Ignores half of the opponent's Accuracy Dodge +4

⚜️ Paladin's Chestplate Physical and Magic defense +7 Ignores defense reduction from effects Reduces incoming damage by 15% from Djinn, Ghost attacks

🏰 Tower Shield Physical and Magic defense +15 Evasion, Speed -3

🗡️ Excalibur Physical and Magical Attack +10% Deals 15% more damage to targets with the Undead trait 10% chance to apply Blindness for 2 rounds when dealing both Physical and Magical damage with one attack

⚔️ Broken Sword Physical and Magic attack +10%, Evasion and Speed -2 (Evasion and Speed are not reduced if the bearer has the Berserker trait)

☥ Ankh Amulet Resistance, Physical and Magical Defense +5 Bonus doubles if the wearer has the Undead or Djinn trait

🗡️ Jack's Katana Physical and Magic attack +4% Critical attack chance +5 Critical attack power +0.1

🔍 Magnifying Glass Accuracy +10 Critical Chance +5 Speed -2

👟 Tabi Grants the trait Parry Evasion +3

💨 Smoke bomb Evasion +6 3% chance to inflict Mirage for 1 turn when dealing Magic damage

🧙‍♀️ Elder Wand Magic attack +5% Converts 5% of Magic damage dealt into Energy

🐉 Haku Horn Evasion +4 Influence of Character and Genetics on Evasion +50%

🛡️ Steel plate 30% chance to apply Fortress for 1 round when taking Physical damage (Chance increases to 40% if the bearer has trait Rock)

🌋 Magma Stone 25% (100% if crit) chance to inflict Burn for 2 rounds when dealing Physical damage

🟢 Jade Physical and Magic attack +10% "Fatigue" after the first skill use

☯️ Amulet of Harmony +13% to the damage type with the lowest base value Ignores "Fatigue"

🌌 Space Scarf Aspects cannot be disabled Enhances certain aspects

🏏 Whip Grants the trait Dominant

⛏️ Pickaxe 20% chance to apply Vulnerability for 1 round when dealing Physical damage Deals 15% more damage to targets with the Rock trait

🔮 Crystal Ball +10% damage to abilities of type Medium The bonus increases to 15% if the bearer does not have the trait Inner Peace

🧤 Leather gloves Physical and Magic defense +4 Critical hit chance and Accuracy +3 if any weapon is equipped in another slot

🥊 Titan Glove Physical and Magic defense +4 Physical and Magic attack +3% The bonus is doubled if any gem is equipped in another slot

🍀 Lucky Coin Resistance, Critical Chance, Accuracy and Evasion +2 (+3 if you have more than 300 coins)

👻 Ectoplasm 10% chance to apply Extraction for 1 round when taking damage Deals 15% more damage to targets with the Ethereal trait

🍀 Felix Felicis Accuracy -8 Critical hit chance +5 Doesn't get critical hits

🐺 Fenrir Fur Grants the trait Beast Ignores a third of the opponent's Physical and Magic defense

⚙️ Steel Ball On miss, applies Anger for 1 round Restores 8% of maximum Energy

😈 Mask of Madness Grants the trait Berserker Critical attack chance +4 Restores 4% of the maximum Energy pool on a crit

🧪 T-Virus Deals 15% more damage to targets with lower Resistance than this entity

😨 Rune of Worry Immune to the Fear effect Deals 15% more damage to targets affected by Fear

⚱️ Ashes Grants the traits Undead, Avenger

👽 Foil hat Grants the trait Inner Peace Magic Defense +5

Changes in Item Acquisition:

Motivation: The Steel Plate is required for certain evolutions, and getting it from Mimics was too difficult and unreliable.


Changes to Alternative Event Outcomes

(These changes only affect events whose alternative outcomes previously depended on types or passive abilities)


Updated Entity Capture System:


Early game difficulty has been slightly reduced:


Increased Late-Game Difficulty:


Fixes and improvements


Upcoming Plans for the Next Patch:

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