
Version 1.1.0 - Major Changes:
\[Gameplay]
- Removed pausing when game is minimized
\[Fixes]
- Fixed spawn rates for certain entities to match intended values
- Corrected onyx classification (now properly recognized as gemstone)
- Fixed some localization errors in UI texts
\[Balance]
- Complete blessings system rebalance
- Slight buffs to certain equipment items
- Increased chance of positive outcome for "Rumors" event
- "Look Around" action now yields 50% less gold on completed levels
- Improved item drop rates from random events in late game (the further you progress, the higher chance for rare items)
- Boss equipment adjusted to passive ability rebalance (see below)
- Complete rework of passive ability "Outcast" => Takes 20% less damage from enemies that share at least one type
- Complete rework of passive ability "Merge" (now called "Drain") => 7% of damage dealt is converted into Energy if attacking a target with higher Energy than the attacker
- Complete rework of passive ability "Envy" (now called "Greed") => 30% chance to inflict "Anger" for 2 turns if opponent applies self-buff after attacking. If any gem is equipped: Physical and Magic defense +5, otherwise ignores all stat changes from equipment