New Stuff
- Added projectiles. They can be bought in the shop (rare rarity) and are applied to weapons similarly to gems. A weapon's projectiles are activated on the last hit. Each weapon can have up to 2 sets of projectiles, which get triggered one after the other when a projectile dies. I'm bad at explaining it, but it makes sense in game.
- Added a legendary skill called "World Ender" which lets you take more weapons to the next area.
- Added a global buff that makes a certain weapon category more likely to appear in the shop.
- Added Frozen Gem which freezes the orb in place for 3 seconds but makes the weapon deal 10% less damage.
- Added 6 global buffs for projectiles:
- Projectile Strength: +base damage
- Projectile Power: +multiplier
- Penetration: +pierce to the first projectile
- Mediary: +pierce to the second projectile
- Final Blow: +projectile count to the last projectile
- Cluster: % chance to spawn the next projectile on pierce
- Projectile Strength: +base damage
- Added Golden and Inverted variants to weapons.
- Added Inverted Gem which increases a weapon in the shop to become cursed by 0.5%.
Small additions
- Added an "exit to main menu" button to the area ending screen.
- Added a total base damage and total multiplier label to each weapon's description.
Bugfixes
- Descriptions of gems will show correct values after getting the Gempowered skill.
- Weapons should no longer be able to be bought and sold immediately at a profit in Normal Plus difficulty.
- Loot bags saved in the shop used to be unbuyable after a save reload when your deck is full.
- The next difficulty option is now only unlockable when you are on the difficulty before it as the text suggests.
Changes
🟩 After a fight, you are guaranteed to get $15. This value used to change based the % of overdamage you did.
🟩 Increased the level limit combos:
- Deck buff: 8 -> 50 (up to 17.5x multiplier)
- Last weapon buff: 28 -> 50 (up to 22.5x multiplier)
🟥 Made every loot bag half as likely to show up 👀
🟥 Made global buffs more "exponential" (lower rarities give smaller buffs, while higher rarities give bigger buffs)
- Weapon Strength: (+30, +50, +75, +100, +150) -> (+20, +30, +40, +75, +125)
- Weapon Power: (2.0x, 2.5x, 3.0x, 3.5x, 4.0x) -> (1.5x, 1.75x, 2.0x, 3.0x, 4.0x)
- Field Strength: (+15, +25, +35, +40, +50) -> (+15, +17, +20, +30, +40)
◻ Changed the phrasing of some weapons and buffs to make them less confusing.
◻ Changed target damage scaling once again. Previously it was not very steep (~1.1-1.25x increase), I made it a guaranteed 1.5x increase after area 3. Also made the first 3 (scripted) areas much harder (by about 30x at the end)