Did you know you can import color palettes, frames, and textures into Without a Dawn?
Palettes:
Without a Dawn uses only three colors.
You can create a new color palette by making a copy of the default.png, which is located in the palettes folder. The name of the file will act as the name of the palette.
RGB 0,0,0 / #000000 black can't be used. For black, please use RGB 0,0,1 / #000001 instead.
All the RGB values of "SHADOWS" need to be lower than the RGB values of "MIDTONES," and all the RGB values of "MIDTONES" need to be lower than the RGB values of "HIGHLIGHTS."
Keeping a backup of your custom palette(s) is a good idea!
Frames:
The frame is the border around the game window.
You can create a new frame by making a copy of the default.png, which is located in the frames folder. The name of the file will act as the name of the frame.
The frame file dimensions must be 320x138.
The frame can only use pure red (RGB 255,0,0 / #ff0000), pure green RGB (0,255,0 / #00ff00), or both. These colors are changed to the game's color palette during runtime.
The background of the frame needs to be transparent, and the format must be PNG.
Keeping a backup of your custom frame(s) is a good idea!
Textures:
The texture is the pseudo-ASCII numbers overlay on the game.
You can create a new texture by making a copy of the default folder, which is located in the textures folder. The name of the folder will act as the name of the texture.
The texture file(s) dimensions must be 1280x552.
The texture must be white (RGB 255,255,255 / #ffffff) on a transparent background, and the format must be PNG.
Don't use too many animation frames.
Keeping a backup of your custom texture(s) is a good idea!