Patch 0.8.3
Read the original on Steam ↗General:
• Experience from Stronger Monsters increased (Should equalize Act 1 & 2 to Act 3 a bit more for most playstyles)
• Status can now be considered Prime damage group, to encourage status builds
Environment & Visibility:
• Player Character collider with environment size reduced by ~50%
• Trees in Act 3 colliders reduced by ~70%
• Trees in Act 3 colliders all turned to circles for easier sliding off when walking into them instead of the previous precise colliders
• Most Enemies now have a light source to stand out in the darkness
• Most Summons now have a light source to stand out in the darkness
• Strengthened the intensity of lights in the Act 3 environments and slightly brightened some areas, increasing the visibility in more places
• Slightly improved the visuals of all Boss Arenas
Enemies:
• Reduced barrier on Moss Guardian, Naga Warrior, Treefolk
• Thorn Elementals movement speed halved
• Lady of the Lake dash away reduced
• Reduce Lightning special monsters damage
• Removed all enemy abilities that apply Ruptured (will be redesigned in a fair way in the future)
Blessings:
• Radiance Damage per interval 4 > 7
• Trail of Fire Damage ~doubled
• Water Octopus infusion +25% more damage per strike slot
• Devotions now give damage to that god
Talents:
• Druid Freedom! now displays cooldown reduction after scaling factor
Affixes:
• Heal on Level up Value 1>2; AFfix Value cost 2>3
Uniques:
• Reduce Elysium chance by half
Locations:
• Added a Location effect that charms your Summons for the Act 3 achievement to Shard of the Fallen and Necronomicon
• Added a Location effect that grants you a Dash Slot for the Act 3 achievement to the Shrine of Hunting
• Fixed bugged Luck Location missing cooldown, increased experience required 100 > 400
• Essence Toxicity (no heals) 80s > 30s
Darkness:
• Darkness no longer gives enemies Attack Speed by default
Bugs:
• Fixed Malady spreading to Summons
• Fixed triple Crystal Deer issue
• Fixed Damage Reduction not displaying properly
• Fixed Campfire character selection order on controller
• Game crashing on boss spawn *should be* fixed (we couldn't reproduce the issue, please let us know if it still happens)
• Bosses should not be able to go outside of arenas now
• Various other issues
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