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Patch 1.0.5

Knights in Tight Spaces · Community Announcements · April 03, 2025

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Greetings Knights, another update for you, and this one contains one of the most requested improvements: namely that ALL push attacks will count towards push-out objectives, even when the target has been killed as part of the attack.

We've also made party play more powerful. Previously there were restrictions on the number of support attacks that could be triggered by a single attack, and this has now been unshackled, so each supporting party member is able to make a Support Attack if they can. This means that Split Kicks, Twin Arrows, Sweeps, Rends, etc. all become massive force multipliers if your squad is lined up correctly.

Alongside these headline changes, there's a bunch of smaller fixes and improvements; and over the next couple of weeks we'll be making some changes to some of the Archetypes that have been underperforming; and talking of performance, thanks to our friends at Unity, the next patch will bring some major framerate optimisations for players on certain hardware.

Gameplay Changes





Fixes



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