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Build 151: Unity 6, Fabricator and more.

Astrox Imperium · Community Announcements · March 23, 2025

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I am still doing some testing with the Steam Cloud saves. There is a hard limit of 5000 files, and you can easily pass that with a few pilot accounts. I will be doing some testing to see if there is a way to just transfer the last played account, instead of all of them. This could be a factor in the other issue with the cloud randomly skipping files on the transfer. Converting everything to Unity 6 could change something, but I highly doubt it, as it is too far detached from the core issue of save files being skipped during transfer. Anyway, the quest shall continue.

Build 0.0151
** Converted project into Unity6. This included some clean up and removal of old unneeded graphical assets.

- Fixed bug with font not showing properly on item USE on ship cargo panel.
- Fixed calculations for SANDBOX_economy_buy_item_mod when generating pricing for markets. Now allows full scaling up to 5x and no longer clamped at 2.5x.
- Fixed ESC key to now close galaxy map if opened like other panels and message boxes.
- Fixed mission panel option settings. Panel is now correctly remembering it's active state on reload, and is attached properly to the stats panel unless dragged away.
- Fixed sandbox bug not showing gates links properly during generation sequence.
- Fixed white background on pilot panel for older pilots prior to background update.
- Adjusted Cargo Item object to show 'LAUNCH' when selecting drones on cargo panel.
- Adjusted Cargo Item object to allow click functionality on the Fabricator Materials list.
- Adjusted max text size on cargo item objects for better readability on steamdeck.
- Adjusted sandbox layout generation, sandbox now generating various layouts properly. Further improvements coming.

- Added new button onto the Mission Panel to allow you to easily resize and re-attach the panel to the stats panel (The default setting).
- Added button to Station Fabricator panel to allow players to move required qty of all materials and components for the recipe.
- Added button to Station Fabricator panel to allow the ability to click each material recipe item to add it to fabricator inventory if found on ship or in station storage.
- Added error message when trying to move items into the fabricator via the new quick move buttons but those items are not found on ship or in storage.
- Added indicator to the Station Fabricator panel that allows you to view the maximum number of production runs available with the materials and components provided.
- Added visual color indicator to the the missing materials on the Station Fabricator panel. Missing materials are now marked in Red.
- Added Bounty Mission Contracts to the gun platform structure. You can now grab Kill raider contracts with 3 degrees of difficulty from a mission NPC on the structure.
- Added sector labels to the 3d sector objects during the sandbox generation sequence.
- Added active camera to the sandbox generation galaxy panel, you can now use the mouse to rotate and zoom in and out of the galaxy as it is being created.
- Added color change to the sectors that generate stations on the galaxy sandbox generator panel during galaxy generation.
- Added Refine Mission Contracts to the machine structure. You can now grab refine contracts with 3 degrees of space required from a mission NPC on the structure.
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