
Hey Pond residents!
We’ve just rolled out the Build 2.3.18617.0.20, QoL updates and fixed issues. Dive into the details below and check out the exciting balance changes we've made—your gameplay just got a whole lot better!
A quick note, this patch ONLY applies to PC players, consoles will be updated later with all of these fixes.
⬆️ Updates:
- Online BETA made PUBLIC: We are happy to announce that the online game mode is now available for all PC player. Go on and play with your friends no matter where you are.
- Remember this game mode is on BETA so many aspects including mechanics, balance and stability are still a work in progress. The final version of the online game will feature improvements, adjustments that may differ from what you see here.
- Closed Beta Save File will not be transferred to the Public Beta & Public Online Beta uses the same Save-File as single player (Slot #1)
- Remember this game mode is on BETA so many aspects including mechanics, balance and stability are still a work in progress. The final version of the online game will feature improvements, adjustments that may differ from what you see here.
- Alternate Bosses (Part 2): We added new alternate bosses to the game: 🐢 John & Chipzs, 🐋 Killer Pecs, 🦌 Coalberg, 👁️ Elder C’thulotl..
- To Unlock them, you just need to defeat their original version.
- Applied Bug-Fixes to the pre-existing Alternate Bosses.

🛠️ Bug Fixes:
- Fixed localization error with “Will now appear on future runs” being on English on various languages.
- Fixed localization error with “Will now appear on future runs” card on Italian language.
- Snimarten projectiles now can be destroyed with melee weapons as intended.
- Crabotank & Dumboth Red bombs deal 1 point of damage instead of 2.
- Jelly pink bullets now deal 2 points of Damage
- Opening the settings menu no longer regens HP
- Fixed Softlock where Tutorial cannot be completed.
- Soap bubble no longer applies Cancel Effect when destroyed
- Aim assist setting now apply in the same run.
- Happiness UI now updates correctly (Visual Issue)
- Ammo items and mods now work correctly
- Axolotls no longer automatically heal during C’thulotl second phase
- Player no longer loses interaction when carrying an Axolittle
- Player can no longer go out of bounds during Hell’o Kitty Battle
- [Local Co-Op] Fixed issue where P2 loses control of pause menu when leaving settings menu / Axopedia / Journal submenus.
- [Local Co-Op] Nuggets UI now updated correctly when P2 buys Items
- [Local Co-Op] Fixed issue where P2 automatically receives an AK when reviving at the pond
- [Local Co-Op] Fixed Issue where P2 couldn’t be revived after a Boss fight
- [Local Co-Op] P2 now has vibration feedback on controller.
- [Local Co-Op] Fixed issue where P2 loses control of pause menu after lea
- [Local Co-Op] Fixed issue where P2 could control the background menu during the Pairing Lobby

🎮 Online Patch #13:
This Patch #13 we improved stability during the online gameplay, and also expect a better sync between quests and interactions and lots of fixed issues.
⬆️ Online Updates:
- Players no longer see the other player reticle.
🛠️ Online Bug Fixes:
- Improved loading time issues for P2 when entering a run
- Orbitals now apply status effects as intended
- Weapons no longer swap when dashing
- Fixed damage numbers duplicated against bosses
- Spread weapons now display correct number on P2 Screen
- Fixed issues where drops get superposed in different order for both player
- P2 now gets rewards form Boss Chests as intended
- Fixed issues where Baby skin is duplicated when p1 load a save with a skin equipped
- Hurt VFX are limited to the player who gets hurt/healed/defeated
- Weapons dropped from Hell’o Kitty no longer go out-of-bounds
- P2 can no longer duplicate babies
- Fixed issue where P2 could move when P1 picked an egg in the secret room
- Inviting player using a game pad now shows the correct prompt
- Hurt VFX now show correctly on P2 when dashing
- Soap bubble now “Pops” correctly after getting hit
- Boxing Glove no longer has an exaggerated knockback
- Stats now correctly resets between sessions
- Dashing enemies no longer get stuck after killing a player
- Revived player no longer gets out of bounds during the Hell’o Kitty fight
- Jumping no longer automatically jump to an alive player after killing one before.
- Aim assist to P1 will no longer affect P2 aim assist
- P2 now has camera shake
- Players no longer go out-of-bounds when dying while dashing
- Fixed issue where P2 automatically receives an AK when reviving at the pond
Sync Issues
- Fixed discrepancies where melee weapons don’t destroy red bullets on P2 screen
- Fixed drops discrepancies, by not appearing to one or both players
- Fixed chest type discrepancies after multiple runs.
🛑 Known Issues:
- [Online & Local Co-Op] Loading issues when abandoning a run (Inconsistent bug)
- [Online] C'thulotl skin random items desync
- [Online] Weapon chest drops desync after interacting with Wishing Fountain or King Leech NPCs
- [Online] Biome 4's plant trap goo bombs desync
- [Online] Bouncing Bullet desync
- [Online] When a player is revived, switches weapons on P2
- [Online] Game can crash when exiting the game after opening online lobby
Thank you for your feedback and continued support! Your reports help us squash those pesky bugs and make AK-xolotl an even better experience.
Happy hunting, and see you at the Pond!
- To Unlock them, you just need to defeat their original version.