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Portal Dungeon - Update v1.18
Portal Dungeon · Community Announcements · March 12, 2025
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New Character: Treasure Hunter
Ability: Has a 10% chance to open treasure chests for free.
Normal Attack: Drill deals 100% damage, with a 20% chance to restore 16 HP per attack (increases by 8 every 10 levels).
Skill 1: Fired drill deals 150% damage every 0.25 seconds, lasting 3 seconds.
Skill 2: Forces enemies to attack you, gaining 500% counterattack damage and reducing all damage taken by 35% for 6 seconds.
Skill 3: Uses treasure-hunting skills to dig for treasure chests, with a chance to find some gold.
Skill 4: Summons a giant drill from the ground to deal 180%X10 damage to the target.
New Items
Magical Girl Staff: When the player's shield drops below 50%, a companion is summoned, restoring 50% shield and dealing 1500% (each additional increases by 500%) of max shield as large-area damage. Cooldown: 180 seconds (each additional reduces cooldown by 30 seconds, minimum cooldown: 60 seconds).
Golden Armor: Each time you are attacked by a monster, there is a 30% chance to gain 20 gold (each additional increases by 10, max 100 gold). A maximum of 5000 gold can be obtained per stage (does not work in non-combat or boss stages).
Balance Adjustments
Increased movement speed for all characters
Warrior:
Skill 1 Variant 3: Size 100% > 150%
Skill 3 Variant 1: Damage reduction 50% > 75%
Skin 4: Probability 30% > 35%
Warlock:
Skill 1 Variant 2: Size 125% > 150%
Skin 4: When ability activates, weapon size 200% > 300%
Archer:
Skill 1 Variant 3: Damage multiplier 50% > 100%
Skill 2 Variant 1: Damage multiplier 50% > 100%
Skill 3 Variant 1: Damage multiplier 50% > 100%
Skill 3 Variant 3: 10% > 20%
Mage:
Normal Attack: Damage multiplier 120% > 150%
Skill 1 Variant 1: Damage multiplier and explosion range 150% > 180%
Skill 2 Variant 3: Range increase 100% > 60%
Skin 1: Weapon size increased by 50%
Skin 1: Damage multiplier 400% > 750%
Ninja:
Skill 1 Variant 1: Explosion range increased by 100%
Skill 2 Variant 3: Explosion range increased by 100%
Skill 3 Variant 3: Movement speed increase 50% > 85%
Skin 1: Damage multiplier 50% > 100%
Soldier:
Normal Attack: Damage multiplier 100% > 115%
Skill 2 Variant 2: Damage multiplier 1500% > 2000%
Jack:
Skill 1 Variant 1: Damage multiplier 50% > 150%
Skill 1 Variant 3: Size 300% > 400%
Skill 2: Cooldown 7 seconds > 6 seconds
Skin 1: Range 200% > 300%
Corgi:
Skill 3 Variant 1: Cooldown reduction 33% > 50%
Skill 3 Variant 3: Attack speed 50% > 100%
Skill 4 Variant 1: Cooldown reduction 33% > 50%
Shotgun bullet count 10 > 5, Damage multiplier 25% > 70%
Cat:
Normal Attack: Damage multiplier 180% > 200%
Skill 1 Variant 1: Damage multiplier 500% > 600%
Skill 3 Variant 3: Size 100% > 150%
Skill 4 Variant 1: Additional uses +1 > +2
Skill 4 Variant 3: Missile damage increased by 50%
Zombie:
Health: 12 > 14
Attack Power: 6 > 6.5
Skill 1 Variant 2: Movement speed increase 50% > 100%
Skill 3: Duration 4 seconds > 6 seconds
Skill 3 Variant 2: Size 100% > 200%
Skill 4 Variant 3: Probability 35% > 50%
Skin 3: Damage multiplier 150% > 200%
Engineer:
Normal Attack: Damage multiplier 100% > 130%
Skill 3 Variant 2: Damage multiplier 10% > 20%
Skin 2: Attack speed reduction 35% > 15%
Berserker:
Skill 1 Variant 1: Damage multiplier 100% > 250%, Life consumption 10 > 20%
Skill 1 Variant 3: Damage multiplier 20% > 40%
Skill 3 Variant 1: Health recovery 20% > 35%
Skin 2: Additional uses +1 > +3
Insect Queen:
Skill 2 Variant 2: Size 50% > 150%
Skill 4 Variant 1: Damage multiplier 200% > 450%
Robot:
Skill 1 Variant 2: Duration 3 seconds > 5 seconds
Hamster:
Skill 1 Variant 2: Size 100% > 150%
Skill 3 Variant 2: Movement speed 50% > 100%
Paladin:
Weapon size increased by 50%
Skill 4 Variant 2: Size 50% > 100%
Shield Soldier:
Normal Attack: Damage multiplier 300% > 380%
Skill 2 Variant 1: Cooldown 33% > 40%
Skill 4 Variant 2: Range 50% > 100%
Skin 2: Size 200% > 280%
Skill 3: Summons now have 50% damage reduction
Pets:
Kitten: Movement speed 1 > 1.5
Tortoise: Health increase 50% > 100%
Frog: Jump count 2 > 4
Drone: Damage multiplier 30% > 60%
Watermelon: Damage multiplier 30% > 100%
Talents:
Defense Ultimate Talent: Starting health increased from 50 > 80, health gain per level 2 > 10
Items:
Vampire Bat: Trigger probability 2% > 3.5%
Slime Crown: Damage multiplier 25% > 40%
Fearless Cannon: Damage multiplier 50% > 100%
Octopus: Damage multiplier 200% > 300%
Fortified Hammer: Damage multiplier 10% > 20%
Smile Skull Bomb: Damage multiplier 300% > 800%
Horn Hat: Damage multiplier 200% > 400%
Stun Gun: Damage multiplier 250% > 500%
Energy Glove: Damage multiplier 2000% > 3000%
Gift from Beyond the Grave: Damage multiplier 1000% > 2000%
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