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0.2.8.4 Patch Notes

Tiny Rogues · Community Announcements · March 11, 2025

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Fixes




General Changes




Status Effect Changes




Weapon Changes




Companion Changes




Equipment Changes







Trait Changes






Skill Changes




Enemy Changes




Mastery Tree Changes




As you can see a lot of buffs happened but the base game also got a bit more resilient.
Some legendary weapons have been nerfed - which probably won't stop them from being an automatic win - but it's a nice balance attempt on my part.
All Damage Over Time effects have had their base damage reduced but the opportunity for scaling them has been increased by e.g.: buffing Fragility, some traits and their scalings.
This should limit their ability to completely annihilate Floor 1 and 2 Bosses within 3 seconds. Instead it will be 10 seconds now!
I've played a few runs on Cinder 0 myself, trying to make as suboptimal and non-synergistic trait choices as I could and the pace of the game was still very quick. I definitely wasn't annihilating Bosses within 1 second anymore but they fights were still very quick. Some players were even directly asking me to include some way to make enemies a bit beefier as they didn't enjoy the added noise Cinder modifiers bring with them but still wanted enemies to put up a bit more of a fight. I agree, hence the changes in this patch.

I am also happy to announce:
For the first time in Tiny Rogues history I will make this version of the game available as a separated Beta version to preserve this game version for the future. This update is most likely one of the last patches of the "Between Heaven and Hell" era of the game. With the next big update a lot of changes will come and while it won't be quite as crazy as when we went from Pre-0.2.0 into "Between Heaven & Hell" there will still be a ton of changes. I believe this version of the game deserves to be preserved as it is quite fun and served us well!
This patch was an attempt at polishing this state of the game so that it will be preserved in the best state possible. The next patch will probably bring the technical requirements for splitting save files between versions. (I still plan to make even older versions available too - eventually.)

I am still tinkering on the scope of the next big update (which obviously will include the Abyss!).
Let me know below if you'd be interested in a post where I talk about all the planned features and changes.

- RubyDev

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