⚜ SteamCozy

Home / News / Orcs Must Die! Deathtrap

Patch 1.0.12 - Bug Fix and Gameplay Mega-Update

Orcs Must Die! Deathtrap · Community Announcements · March 05, 2025

Read the original on Steam ↗
The team at Robot Entertainment has been hard at work preparing this exciting update for our players! Update 1.0.12 focuses on key fixes and gameplay improvements, driven by feedback and reports we've received since launch. We wanted to get this update to you as quickly as possible while we continue to work on a larger content patch set to release later this month. We hope you enjoy this update, and we remain committed to delivering the best gaming experience possible. Thank you for your continued support!

Bug Fixes



Crash & Stability Fixes



Traps Fixes



Distortions & Thread Fixes



Visual Effects & Damage Fixes



UI Fixes



Enemy and Pathing Fixes



Miscellaneous Fixes



Improvements



Quality of Life



Gameplay Adjustments



Traps


Dev Notes: The barricade scaling was specifically for players getting deep in their runs or starting to scale up the difficulty. Barricades were just getting destroyed too fast at those higher levels. This provides barricade consistency across higher levels of difficulty. The rest are technically bug fixes or provide visual consistency for things affected by said trap.


War Mages



Threads



Levels


Dev Notes: Switching Troll Archers to Ogres was to prevent Troll Archers from hitting barricades that are placed in their line of sight when attacking the Rift Crystal. Troll Archers can still appear in a wave via the random Onslaught nodes. Rift Crystal change was to make sure ALL enemies could hit the crystal. Some enemies would either not attack at all or miss their attack.

Enemies


Dev Notes: Unstable Rift and Water Elemental Orb health were to make them easier to kill as players reached higher level counts or on higher difficulties. Red Rift Elementals were also a bit too hard as they scaled to higher levels or difficulties. The dmg reduction makes them safer to fight for melee heroes. There were complaints of Firelings being a little too hard to counter or to protect barricades from. Especially with many enemies or things happening on screen.

Distortions and Blessings



General


Dev Notes: This change was to help with the frustration of needing to get the last hit to get credit for the kill.

Known Issues




https://store.steampowered.com/app/2273980?snr=2_9_100006_100202_apphubheader
Orcs Must Die! Deathtrap MORE ON STEAMCOZYOrcs Must Die! Deathtrap 71.5% positive · 3,338 reviews Price tracking · player charts · similar games →